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You’ve been hired by the Hyperspace Delivery Service to make a delivery to planet Miridian V. Located on the other side of explored space, the trip to Miridian V will be a dangerous yet lucrative journey full of mad robots, space pirates, and unpredictable stellar phenomenon. Can you and your crew survive the trip? Will you die from the dreaded Telunian flu? Hyperspace Delivery Service offers an exciting and challenging journey where you must manage your fuel, oxygen, food, and various other supplies to make your delivery within the target time. Fight robot space pirates on the ground in retro FPS action. Fly through asteroid fields to rescue broken down ships. Experience thrilling space battles from the bridge of your space ship in retro 3D space shooting action. Can you make it to Miridian V? See you on the next delivery!

Post news RSS Hyperspace Delivery Service - Now on Nintendo Switch!

Almost a year after the Steam release, the game launches on Nintendo Switch! Mobile ports are ready and coming soon as well. To celebrate the Steam version is also on sale!

Posted by on

I'm extremely excited to announce that Hyperspace Delivery Service has launched on Nintendo Switch on March 24, 2020.

It took a while to get here, but after a year of working on the port in my free time, the game is more stable and plays smoother than ever. These fixes also made their way into a Steam update for all users to enjoy. This means Steam users now have full controller support without the need to touch a mouse or keyboard.

What's Next for Hyperspace Delivery Service?
The admin work and porting process took a bit longer than expected but I was also able to get the mobile ports ready during that time as well. I'm holding off releasing those for the moment because I'm focusing my attention on the Switch release and don't have time to deal with all the platforms at once. Ideally I'll release the mobile versions (iOS and Android) within a month or 2.

Once this version of the game has been released on all the intended platforms, I'll make decisions on if I want to expand the current game, move onto a sequel, or work on something different entirely. I don't want the game to expand in complexity or scope in any great way. The focus will always be on a game that is pick up and play in small bursts with just enough complexity to feel challenging and give the player a sense of accomplishment. I personally don't have the time to play complex and long games, yet I don't like overly simplistic games, so I set out to make something in between.

Thanks for playing!

CREDITS:
Programming, Design, Music, Audio
by Mike Pinto (Zotnip Games)

Art: Dimitry Kolesnikov
Art: Pablo Messuti
Art: Cecilia Souza Santos - Cecihoney
Additional Art: Desix Studios

Additional Help:
Patrick Chase, Arvid Gifford, Michael Masnik, Joey Pinto, Robin Pinto, Steven Savage

Bridge battle 1

CYOA

HSDS 2

newbaks 0004 Layer 5

intel

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Hyperspace Delivery Service
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Zotnip LLC
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Unity
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