After several months of hard work, Hypermind is ready for release.
First, we replaced all old art assets with packs from Jonathon Frederick and rebuilt the lights. Now every level looks beautiful and well organized.
Second, we add sound effects to both gameplay-related objects and the user interface, it enhances the immersion a lot.
Third, NPCs are represented with animated holograms which are more vivid. In addition, the story is simplified and the hook is strong enough to drive players to move forward.
Finally, we are going to localize the game for 12 languages.
Following are some screenshots from the final build.