• Register

Hyper Gauntlet: The Legacy of Nozzlethrust III is a manic-paced arcade first person infinite runner influenced by Super Hexagon, BIT.TRIP Runner, Wipeout and Temple Run. Players control an invisible force in an abstract and minimalist arena, constantly hurtling forwards through gaps between blue and red obstacles. As obstacles are passed and the score increases, the player runs faster and faster. To help them in their never-ending race, the player can slow down time for a few seconds to dodge through a particularly tricky section. The game rewards you for making split-second decisions and never taking the easy way out. It is currently in Late Alpha stages, and will soon be entering Early Beta.

Post news Report RSS Hyper Gauntlet updated to v1.0.1

The game has been balanced to be faster and more fun, and I've fixed an important exploit to do with Slow Motion. High scores are incompatible with the old version, but remain in my database for a future update.

Posted by on

If you already own Hyper Gauntlet, please re-download it from your store page, and please consider voting for us on Steam Greenlight.

The game has been balanced to be faster and more fun, and I've fixed an important exploit to do with Slow Motion.

Unfortunately, these changes mean your high scores are going to be different to those made in v1.0.0, so your old high scores won't show up. They're still in my database though (and they'll still show up in v1.0.0 too, if you're curious), and I have plans for them in a later update, but for now your leader board is empty once more. If you're interested in the other changes I've made to the game, there's a full change log at the end of this post.

In the next Hyper Gauntlet version I hope to have implemented an automatic version checker that will tell you when a new version is available when you load the game.

Hyper Gauntlet flying through red blocks

Buy Hyper Gauntlet Now!


Changelog

v1.0.1

  • Fixed slow motion regeneration not happening after a delay
  • Increased base game speed
  • Changed how level ups work, now there will be larger speed changes earlier on and less noticeable speed changes when it is already difficult
  • Added separate volume control for sound effects
  • Altered vignette timing so colours come in faster
  • Fixed initial obstacle sets after level up not being faster
  • Minor graphics modifications
  • Added three separate graphics levels: Good, Bad and Ugly. (Difference is mainly Anti-aliasing levels)
  • Made the game over screen keep the "Press esc to return to menu" text up.
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: