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HYPERCHARGE: Unboxed is a co-op shooter where players assume the role of Action Figures defending a Fortress against relentless waves of enemies. With an emphasis on teamwork, players must upgrade and expand their base to survive against the varied and increasingly numerous swarms of weaponised toys. HYPERCHARGE: Unboxed has the player fighting to defend every inch of territory; it’s a much bigger world when you’re a pint-sized hero. The apparently placid surroundings can be more hostile than you might expect; who knows what lurks behind the shelves or under the bed?

Post news Report RSS HYPERCHARGE: Unboxed - New gameplay content and updates to maps!

Early Access 2.0 is piecing together. Check out our latest development progress.

Posted by on

Hi all,

HIS IS JUST A PROGRESS ANNOUNCEMENT, NO UPDATE HAS BEEN RELEASED.

First of all, thank you to everyone who has and is voting for us. It really means a lot, every vote counts. If you'd like to help us make the top 100, please share our page with your friends, family and just everyone and everywhere!

How can you help us to make the top 100?

Word of mouth
Please share our Indie DB page below and ask your friends to vote.

Indiedb.com

Sharing everywhere is a gargantuan help. If you have Facebook, Twitter, Discord, Steam friends, forums, or any other social platform you use, please let your friends know about us.

I'd like to talk about Early Access 2.0 and what changes you can expect once it releases.

gameplay ea 20

Gameplay
You'll no longer defend just 1 Core, but instead 3.

green core hcu

We've found it creates a new dynamic to the gameplay, especially adding on the fact enemies will attack from all over the place! Teamwork becomes more important and the placement of your turrets are to be strategic. You must search for attachments for your weapon as each wave progresses. In other words, it's already very FUN.

blue core hcu

garage bouncy ball

The biggest challenge Unboxed faced was fundamentally, its core gameplay. Currently, the mechanics essentially involve players defending a Core from a "line formation of enemy A.I". This may seem well and dandy, but it does not offer much diversity.

We focused far too much on the aesthetics rather than gameplay, or more to the point, the fun factor. Our new target has been to allow much more scalability, freedom of movement, to be able to traverse the environment while defending your objective.

Enemies will attack more dynamically, charging from different angles, spawning from areas that pose a threat. It’ll be chaotic, you’ll have to navigate the level wisely and strategically place your turrets and traps. There is going to be more interaction with the environment.

hcu hallway

What will be in Early Access 2.0?

  • New UI and HUD that is much more intuitive and user friendly.

  • Better looking animations and particle effects

  • Basic unlock system - you'll have to earn your skins

  • New maps, weapons and enemies

  • Huge optimisation, this includes faster loads times, higher framerates, bug fixes and more

  • Fully implemented Split-Screen support

  • Improved optimisation for sounds

  • New dynamic music system

  • Difficulty Modes

garage test1 1
garden hcu
attic update hcu

I hope you are liking what you see. Feel free to join our Newsletter and Discord channel. - Joe

Digital Cybercherries Ltd.


Comments
_WulfKang_
_WulfKang_

Great work yet again! Continue this masterpiece lad! Early access is getting more juicy by the day.

- Your humble scribe, WulfKang.

Reply Good karma Bad karma+2 votes
Joe_H04 AuthorOnline
Joe_H04

We will do! I'm sure going to love Early Access 2.0!

Reply Good karma+2 votes
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