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Playable at www.humansaliensrobots.com

The Story So Far

Three galaxy spanning civilizations struggle for domination of a galaxy.The humans expand across the galaxy at ever increasing rates.The aliens have learned all they can through probing and are taking a more violent approach to their galactic neighbours.The robots are the youngest civilization. But they make up for it with their immaculate filing systems, and single minded desire to rid the galaxy of 'organics'.

What is it?

Humans vs Aliens vs Robots is a series of three intertwined strategy multi player games. The outcomes and events in each game can affect the other games, and it's up to you what games you play and how you play them.

    War: Take command of your civilization and capture a cluster of stars for side.
    Battle: Command a fleet of ships in battle and eradicate all enemy forces while using as few resources as possible.
    Chase: Take over an asteroid mining drone and collect the rare elements used in the war effort.

Intertwined games... Wha-?

Each game has an impact on the others. The war game creates unique and challenging battles which can be fought in the battle game. The battle outcomes directly affect the course of the war. And the mining game can provide bonus resources to the war game which in turn allows for more ships in the battles.Each game is multiplayer and strategy focused, but each is also of a different genre. A player can play any combination of the games in whatever way they enjoy the most.The goal is to bring gamers together regardless of which genre of game they enjoy.Really like commanding a fleet in a Real time battle? You can exclusively play the battle game and even fight battles for (or against) other player's wars.Are you more into the big picture and like a slower paced game? You can focus on the war game and all it's micro and macro management.Prefer a more casual and faster paced experience? You can mine asteroids and support the war, while hindering the enemy's war effort.

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Humans vs Aliens vs Robots: Battle Introduction

Design/Concepts Tutorial

The Interface (new window)The interface is comprised of the ship systems on the left, the battle map in the center and the command controls on the right.

Interface Overview
Ship SystemsStarting from the top:

  • Shields: Made up of 4 section (fore, aft, port and starboard) and multiple layers. These regenerating energy fields absorb damage and stop enemy boarding parties from being ported to your ship
  • Engines: Provide propulsion and power to the ship. These have three bars: Health, Power Consumption and Damage. If the power consumption is too high for tooo long, your engine will start to take damage.
  • Portals: Opens a portal that allows instantaneous access to another point in space. Used for sending boarding parties to take over enemy ships or to transfer your control to a friendly ship.
  • Weapons: All major weapon systems on the ship.
  • Support: Life support. Without this your crew members will die at an astonishing rate.

Repairs to all ship systems are continuously happening, but you can focus all damage control to a particular system by clicking the damage control button next to it. However, any other systems will not be repaired during that time.

The mapThe map is your current view of the battle. You can zoom in and out with buttons at the bottom of the screen or by pressing the '+' and '-' keys.

Your ship will always be at the center of the map. Surrounding your ship are 3 circles, the grey filled circle is your navigation interface. Clicking on it will set your ship's heading and speed. The further from the ship you click, the faster it will go.

The other two circles are your beam range indicator and the guide that displays the range of your boarding parties.

Clicking on an enemy ship will lock an attack indicator on that ship. Shift-clicking other ships will add additional attack indicators.

Once locked on, your various attack options will be displayed:

  • Send boarding party: sends a compliment of crew members that will attempt to take over the ship. (If in range of the enemy ship and their shields are low enough)
  • Fire Plasma Cannon: fires a quick moving ball of plasma.
  • Launch Missile: fires a semi intelligent missile. This missile will lock onto the target but can be redirected to others.
  • Fire Energy Beam: fires a powerful energy beam at the enemy ship. (If in range)

All attacks require recharging. A dark attack icon indicates that the weapon isn't ready or is out of range. If, for example, you have more than one missile launcher the icon will not go dark until all launchers are expended.

Clicking on a friendly ship will lock a command indicator on that ship. This will show their current attack and movement targets as icons.
Command ControlsCommand Controls are comprised of two parts: The ship summons control on the bottom right of the screen and the command controls for the currently selected ships just above that.

The Summon Ship control allows you to instantly summon ally ships to battle. Each ship costs a certain number of resource points. In the interest of scoring a better goal, it's best to summon the least number of ships you think you'll need to achieve victory.

The command controls appear whenever one or more friendly ship is selected. Any commands issued will be sent to all selected ships.

The available commands:

  • Toggle Missile Defense - Commands ships to focus their energy beams on incoming enemy projectiles.
  • Toggle Boarding Parties - Will either stop or allow the selected ships to send boarding parties.
  • Choose Primary Strategy - Command the selected ships to either
    • Stay at maximum range and focus on long range attacks.
    • Stay at medium range and focus on a balance of long and short range attacks.
    • Get into close range and try to stay there. Focusing on short range attacks.
  • Take command - Transfers your command presence to that ship.

There's a more thorough Command Tutorialw available.Hotkeys

  • A : Command selected ships and missiles to attack
  • M : Command selected ships and missiles to move to target
  • T : Take Command of the selected ship.
  • - : Zoom in
  • + : Zoom out
  • space : hide interface
  • ctrl-1 : set command group 1
  • ctrl-2 : set command group 2
  • ctrl-3 : set command group 3
  • 1 : select/deselect command group 1
  • 2 : select/deselect command group 2
  • 3 : select/deselect command group 3
  • / : begin a chat message
  • enter: (while in chat) send chat message
Setting up HTML Video Chat

Setting up HTML Video Chat

Client Side Coding Tutorial

First in a two part series of tutorials demonstrating how I added peer to peer Video Chat to Humans vs Aliens vs Robots:War WebRTC client to client video...

Humans vs Aliens vs Robots: War Introduction

Humans vs Aliens vs Robots: War Introduction

Design/Concepts Tutorial 1 comment

An introduction to Humans vs Aliens vs Robots: War. What it is, and how to get started.

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