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This is a 2D platformer built in a 3D world. Huey runs inside his hamster ball, causing it to roll along the course. Friction makes all the difference, even when colliding with walls and the ceiling. Along the way, Huey will find some useful items, and take on some foes along the way.


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The June Build is released for demo on PC

Head on over to our downloads page and get the June Build, unzip it, and run the game. There's a readme in there if your interested.

This is just a prototype.

We know about some of the bugs, especially the jump bug, but we're gonna leave that in for you cheaters at the moment. Don't worry, we'll fix it soon enough. The jump bug can take you out of the game, so use it wisely, with great jump comes great shut-up-about-the-game-breaking-jump-bug. Anything else you find, let us know how you broke it.

Have Fun

Most of all, we just want to share this with you as we bring it to life. Your feed back is welcomed!

Sub-Zero Squirrel

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Huey June 2015 Prototype Build

Huey June 2015 Prototype Build

Demo

This is the latest version of the prototype level. Fully playable level with an actual ending. Can you make it the end? Let us know about any game breaking...

HueyEarlyDemo

HueyEarlyDemo

Demo

Playable prototype level for Huey the Hamster. Most things work properly, but there are some known bugs.

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Huey The Hamster - Early Prototype
Platforms
Windows, Mac, Linux, XONE, X360, PS4, PS3
Developer & Publisher
Sub-Zero Squirrel Games
Engine
Unity
Contact
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Release date
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Style
Genre
Platformer
Theme
Comedy
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @subzerosquirrel

Always learn from others when the chance is presented. T.co

Apr 15 2019

#BeeLine Update is now live on the Game Store. Hope that bug didn't ruin anyone's day! It's time to play… T.co

Apr 14 2019

I just found a pretty heinous bug in the last release of #BeeLine on the Play Store! Easy fix, but it takes a littl… T.co

Apr 14 2019

RT @SchadefoxArt: Furthermore, when I am elected Empress of the planet... It will be my sworn duty to have pockets in ALL dresses and… T.co

Apr 13 2019

But seriously, what are your thoughts on randomizing aspects of level designs, #gamedev ? Should the player get the… T.co

Apr 12 2019

#BeeLine landscapes are designed with terrain and trees. Flowers are placed randomly, as are enemies. Should I also… T.co

Apr 12 2019

When your player fails, you still have to give them something nice to get them to try again, #BeeLive is in beta i… T.co

Apr 12 2019

RT @yuuike: More updates on our game! Here's the shrine where you find your first NPC companion ☺️ #gamedev #indiedevT.co

Apr 12 2019

RT @dvnc_tech: Yesterday we shared a blog post about our 90-day game progress. Today we're playing with different particle effects… T.co

Apr 10 2019

RT @EmbodiedJosh: A bit late, but here's my latest animation doodle I did over in Aesprite. A fun first attempt! Excited to keep tryi… T.co

Apr 10 2019

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