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"Far away, on the lands of Dupra, lands of no metal. It was you. You were sleeping... In an instant you woke up." Dupra is the way all people call the lands soaked with hram - a balanced combination of body and mind energy. Every person on these lands is coming from the Earth in a manner of strange universal transport which brings different senses to the traveler. The main goals of Hram are: -> To improve different mental qualities of the player such as: fast reactions, time awareness and memory. -> To establish a fair competitive environment by avoiding random(stochastic) calculations as much as possible (currently there are none). -> To bring inspiration and joy by offering different ideas and ways of gaming. In early development Hram has 2 battle mods: -> Đ•ntering a battle of mineral conquer where 2 teams strive to overtake the mineral of the opposing team -> Fight againts shadows together with others. Those with the shadow corruption can surprisingly switch to shadows team

Post feature RSS Battle for the shadows' shroe

Hello, dear reader, This article is about the newest battle mode of the Hram. The game beginning to acquire uniqueness by presenting its abilities combinations, strategies and mechanics.

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In this devlog I am testing the newest feature in the game in front of you guys - The Mob system and `Battle for the shadows' shore` battle mode. I have found an advancement formula for the mobs, so that with each wave of shadows the battle becomes tougher and requires more concentration. A new strategy is born and different approaches for surviving from the shadows are arising.

Here's teh gameplay video... at the tird minute things are getting pretty intense: Youtube.com

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