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Don't build bases - build entire battlefields using ready-made, highly detailed battle tiles in this up and coming tactical RTS. Command robotic tribes that steal the experience and body parts of their enemies to assimilate new technology and tactics in this fast-paced, tactical RTS! A.I. is at the core of the game, along with the player-centric map building mechanic.

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Add media Report RSS Deterministic networked RTS movement and collision
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Description

Fully deterministic movement integrated with custom P2P netcode.
Features steering, unit clustering, 2D collision resolution, movement lanes, group splitting, regrouping on arrival and navmesh pathfinding. Animations are 100% done on the GPU to free up CPU capacity.
Performance is 1.5ms per frame for 500 units moving concurrently, measured on an Intel i7-4770k in a decent sized map.