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Don't build bases - build entire battlefields using ready-made, highly detailed battle tiles in this up and coming tactical RTS. Command robotic tribes that steal the experience and body parts of their enemies to assimilate new technology and tactics in this fast-paced, tactical RTS! A.I. is at the core of the game, along with the player-centric map building mechanic.

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Add media Report RSS Deterministic Lockstep P2P Multiplayer in UE4
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Description

2 months of writing netcode finally paid off as I now have deterministic lockstep P2P multiplayer in UE4. This is a great step for the game and with it, the biggest technical challenge has been overcome. Right is an NVIDIA in the US, left is an AMD in Europe. Hundreds of spaceships, around 1500 bytes of network traffic per second. Traffic is encrypted and the game does NAT punch-through automatically via the help of a small footprint matchmaking server that I wrote that's running on Linux.