Don't build bases - build entire battlefields using ready-made, highly detailed battle tiles in this up and coming tactical RTS. Command robotic tribes that steal the experience and body parts of their enemies to assimilate new technology and tactics in this fast-paced, tactical RTS! A.I. is at the core of the game, along with the player-centric map building mechanic.
All the spaceships are running rudimentary AI with pathfinding and targeting.
6M triangles on average with 111 draw calls.
Spaceship: 3k tris @ LOD 0, 60 tris @ LOD 3
Laser projectile 16 tris, no LODs
Using a tricked out hierarchical instanced static mesh component (ships) and instanced static mesh component (lasers).
Laser transformation happens in the vertex shader on the GPU, spaceships on the CPU.
FPS is 200 - 130 depending on fleet to camera distance on a GTX 780, resolution is 1440p, 2560x1440.
Using an ECS-like system on the CPU.
The video hitches sometimes because of the recording software, no hitches "in game". UE 4.22