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Nanocell Squad is an Real-time Adventure Strategy (RTAS) game where you control a group of nanobot-infused immune cells on your quest to defeat the evil and mysterious P.A.I.N and become a hero in a world that sees you as a villain. Features: - Build units with their own strengths and weaknesses - Utilise unique map features to help defeat the enemy - Enemies can unlock genetic upgrades during the battle, good and bad - Enemies will attack each other if provoked, or if they gain a certain mutation - Use genetics to upgrade your structures and build viruses that you can use against the enemy - Explore a strange new world of human biology altered by nanobots - Meet colourful new characters on your adventure. Some may even help you in your fight! - Test your skills against big bosses - Inspired by real-life human parasites, pathogens and disease vectors

Post feature Report RSS Unit Focus #1: Neutrophil

A closer look at one of the core units in the game, Neutrophil

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One of the earliest units you’ll get in the game is Neutrophil. He’s got 2 ranged attacks:

  • Acid granules (damages enemies)
  • NET projectile (slows down enemies)

He’s got two visual ‘states’ - one normal (left) and one when attacking (right):

Artwork for Neutrophil in a normal state neutrophil in attack mode

Neutrophil is good against most current enemy types, but against more heavily armoured ones he is ineffective. He also has reasonable visibility in the fog of war which can help when exploring the map.\

Neutrophil can also interact with a couple of other player units - he can be supported by Mast cells, which can boost his rate of fire. He can also get eaten by Macrophages to enhance their eating (phagocytosis) ability - but more on that in a later post.

These interactions are important because when designing the units, we wanted the player to have options about the load out of their ‘squad’ (given they have limited slots at any one time). So having different units support and enhance others givesplayers interesting options to consider.

The design of the unit itself was inspired by the appearance of an actual neutrophil . They have a distinctive ‘3 blob’ shape which is actually their nucleus (the ‘control centre’ which contains their DNA). The shot below shows a microscope image of a neutrophil from a blood smear where you can see this:

microscope image of a neutrophil in a blood sample


Neutrophils are the most common white blood cells in humans, and are amongst the first responders to sites of infection.

They do several things to combat infection, but we chose to focus on two when designing their attacks. They release various granules which help combat infection. They also do actually release NETs (neutrophil extracellular traps) which can trap (and actually kill) invading microbes.

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