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Build a home, build a community, build HOPE. Hope is a first person, world and community building roleplaying game. Set in the junkpunk world of EverSky, where people live on flying structures known as "rigs". Your role is to help build the community on a rig called "Hope", using a wide variety of tools. You will build, enhance and maintain the rig, whilst trading, crafting and socializing with the rigs inhabitants.

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Latest developer video and some bad news

Latest developer video and some bad news

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Had some bad news this week, but before I tell you about that here's an update video.

Latest dev news - adding mod support!

Latest dev news - adding mod support!

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A quick update on the latest dev work, including mod support.

Developer Diary #25 - Is Unreal an option?

Developer Diary #25 - Is Unreal an option?

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The latest developer diary, showing the crafting in action, but also speculating about Unreal engine usage.

EverSky:HOPE Developer Diary #23

EverSky:HOPE Developer Diary #23

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Update video showing trading inspired by fallout 2.

Latest Hope developer diary #22

Latest Hope developer diary #22

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Quick update and latest dev video showing some rig build work.

Man is it tiring finding somewhere to live!

Man is it tiring finding somewhere to live!

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News on the latest progress, showing the start of industrial tile-based procedural building system.

Looking forward to a new society

Looking forward to a new society

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Latest dev news about the current AI work on the trade and society simulations.

Trading in game and the tradepoint interface

Trading in game and the tradepoint interface

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Got the trading working, here's a video showing it in action (wip).

Bags of fun and the demon fish from hell

Bags of fun and the demon fish from hell

News 4 comments

Two videos today. One of a weird error, the other showing user feedback for using various items.

Less business, more development!

Less business, more development!

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This week has been far too "business development" heavy, but it has led to some interesting potential. Here's why.

Vertex paint blend shader vid

Vertex paint blend shader vid

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I've been working on a shader for painting the surface of the various shacks that form parts of the rig. Here's a work in progress video.

What is a community?

What is a community?

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This week while working on feedback for usable items, I began to think about the community simulation aspect of the game.

Hotbaaaaaarrrrrrr!

Hotbaaaaaarrrrrrr!

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So. Got the hotbar almost complete. Just need to hook up a few more feedback loops and event handlers and its done. Here's a vid.

Physics beam working

Physics beam working

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This week I got the physics beam working, among other things. It still needs a bit of work, but here's a vid.

Current work-in-progress Physics beam

Current work-in-progress Physics beam

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Just a quick update video showing the physics beam and crafting UI working again since the switch to DFGUI.

Cranes and Crafting

Cranes and Crafting

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Short update about what I've been working on this week. Including a new crafting UI and some work on cranes for moving goods around the rig.

Crafting machines work, but what to let players craft?

Crafting machines work, but what to let players craft?

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After spending some time working on crafting, I need to start figuring out what players can actually craft.

Latest Hope developer diary #21

Latest Hope developer diary #21

News 4 comments

A short dev diary video this week showing the inventory system working. Quickbar and the start of the Crafting interface.

Good progress on an important feature

Good progress on an important feature

News 2 comments

Quite a lot of work on Item and Inventory handling this week. Here's an explanation of why.

Some good news for HOPE

Some good news for HOPE

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A quick news update with news about artwork and some thoughts on systemic design.

Unity, Ludum Dare and Livestreaming

Unity, Ludum Dare and Livestreaming

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Quick bit of news about potential shift to Unity, taking part in Ludum Dare this weekend and Livestreaming as I develop.

Trade ships, debugging and art

Trade ships, debugging and art

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A fair bit of work done this week, but things have been going up and down a lot development wise.

HOPE Developer Diary #19 - Aka fun with foley!

HOPE Developer Diary #19 - Aka fun with foley!

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A quick video showing a recent foley recording session.

On the horns of a dilemma

On the horns of a dilemma

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This week has been a bit of a blur. Finally got a build together and out to a few people. Mainly just compatability testing, but still it feels good to...

Job offers, artwork, Ken Levine and Smart Bodies.

Job offers, artwork, Ken Levine and Smart Bodies.

News 2 comments

Another update with some new work-in-progress artwork and a little bit of information on the direction of the game.

Hope development update

Hope development update

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An update to show some work on the character design that has been going on this week. Lance did some concept work to try and nail the proportions of the...

Added some images and a feature about how HOPE started as a research project.

Added some images and a feature about how HOPE started as a research project.

News 1 comment

Added some new images to the gallery today showing some work-in-progress shots of housing modules and shacks. Plus a feature about how HOPE is a game...

HOPE Developer Diary #18

HOPE Developer Diary #18

News 3 comments

The latest developer video diary. Finally finishing off physics and on to more gameplay!

HOPE Developer Diary #17

HOPE Developer Diary #17

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The latest update on development of HOPE, with updates to physics and tools used in the game.

Work-in-progress concept art for engineer/worker

Work-in-progress concept art for engineer/worker

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Just a quick post to share some concept art for the engineer/worker that Lance has been working on.