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Honey Rose: UFE tells the story of Red, a young university student with dreams of making it big at the masked fighting tournament. She needs to balance her studies with her training, so she can bring home both the champion's belt, and her graduation! The game is a life-management simulation, presented as a visual novel, with beat'em-all elements. In short: some reading, some fighting... and lots of planning!

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Tomorrow's the Big Day! Honey will finally be out in the wild. Time to recap what's been said about her lately.

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So, tomorrow's the Big Day, and I'm keeping busy by crossing the i's, and dotting the t's.

Of course, I'll only know the extend of the mistakes I'm about to make when disaster strikes, but for now... it looks like I really only have to sit back and push that big green button come tomorrow? We'll see what happens. Either way, it's been a wild ride so far - a bit too early to talk about it conclusively, even though it's reaching the end.

We'll talk more tomorrow after release, and I'll finally update that progress bar, but for now, if you want to catch up on the latest media about Honey, here's a small collection of what's been written and said about the game recently!

September 28th: Let's play Part 1 by Need2Know Gaming




September 22nd: Interview on Console-toi by Thomas Gibert (in french)

Console-toi.fr

September 20th, 2016: Playthrough Part Two by Phya



September 19th, 2016: Article on Indiemag.fr by Seldell (in french)

Indiemag.fr

September 15th, 2016: Playthrough Part One by Phya



September 14th: Honey Rose: Chasing A Dream As A Gameplay Mechanic by Joel Couture, on Indiegames.com

Indiegames.com


...and there we have it for now. I hope to see you all tomorrow come release time, which will happen... whenever I'm up!

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