"We all want it to go back to the way it used to be. But we know that won't be possible." - Tre Carren
What is Home Safe?
Home Safe is a Turn-Based Strategy game that places the player in control of one of several factions who are trying to reclaim the planet and rebuild with their ideals. The planet has been destroyed, but not completely. The goal is to unite the population through war, espionage, sabotage, bribery, and influence. Once the world has been united, your world will have it's best chances at survival and reconstruction.
What's Den Zero, who's Jeffery Foxx?
Jeffery Foxx (Aka Tamefoxx) is the main man behind all of the idea, programming, and design of this game. I was introduced to programming at a young age, and have been programming smaller things more and more over the last three years. I have taken the jump into developing games as I wanted to really bring my childhood imagination to life for others to see.
Den Zero is the pseudo company that I develop with. It is more just a group, except that I am the only member (right now). It serves little more than a name for the time being.
Who will be able to get Home Safe?
Windows, Mac, and Linux users will be able to play this game provided they have the internet access to download it. After the initial release I plan to release for Android, iOS, and possibly the 3DS.
Is it available now?
It is not available for download at this time, no. However, if you know that this is something that would be of interest to you, feel free to check out my Kickstarter page. Every backing reward includes at least one digital copy of the game. I want to release the game by June 2014, but that relies heavily on the Kickstarter.
This demo shows the progress so far:
Why should I get Home Safe?
If you're a fan of playing games that provide a unique outcome every time you play, Home Safe aims to provide that in a Turn-Based Strategy field through an evolving world, population, and story.
How can I help?
The absolute biggest way you can help is telling your friends about this game! Of course backing the game through Kickstarter will definitely help keep this game on track with it's current release goal. At this time I am not looking for any help in the games' resource development.
Have any questions or suggestions? Let me know!
Here's the requirement list I've made up so far about the project's "TODO's" when it comes to a playable demo. There is more required than this before the finished game, but this will provide the absolute bare-bone test drive of the game. I don't know about you, but I like lists, so here it is:
If you haven't already checked out the video of the progress so far, do it! I'd love to hear some feedback:
What I really aim to provide is a changing experience while you progress through the levels. To progress from a world where most of the land is Plains and suitable to build anything on:
To a land that is void of all liquids and has nothing but a charred, cratered landscape to provide:
But with the ability to reform the planet, and start repairing the damages over time, like bringing water back to the surface:
This project is going on a temporary hold as I work on a far smaller project. It will be coming back in the future, but for now do not expect anymore updates for a little while. I apologize!
First of all, I would like to take a moment to personally thank each and everyone of you who have supported my project, either by backing me in Kickstarter...
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