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Holodance is a Virtual Reality rhythm game that is currently being developed by narayana games. Its build-in music is composed and produced specifically for this VR experience using binaural audio. Holodance also supports loading osu! beatmaps which gives players access to almost 12,000 perfectly beatmapped songs, some with varying difficulties for an overall 45,000+ beatmaps. The 14+ environments you can play in are designed to perfectly match the sound to give you: A spatial, rhythmic, audio-visual experience of pure ecstatic joy! Think of Holodance as a music video that you can enter and play with. But it's not just a 2D video - it's an actual reality that touches hearing and seeing and hopefully your heart! The game has both a free-mode (just a pure rhythm game) and a story-mode (in development) where a group of dragons returns to planet Earth to find out: Are you ready to write a new history for the future?

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Add media RSS Time Dilation in Holodance
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This was inspired by /u/joeyslucky22 on Reddit who asked for "some kind of Superhot/Sairento style rhythm game" a little less than two weeks ago. I hadn't played Superhot before but know they had this "your movement controls time" thing - in an FPS. Obviously, in a rhythm game, this is quite a different kind of mechanic.

The way this works in Holodance: We've been tracking the movement velocity of your controllers all along - something we already use for adding a bonus based on how strongly you punch the orbs. For Time Dilation, we combined this with another feature we already had: Bullet Time in Psychedelic Mode where time slows down for when you catch combo multiplier or long combo orbs.

When you groove naturally with the music while catching orbs, time passes normally - but when you slow down, time slows down and the pitch of the song also goes down. If you hold your hands still, time almost completely stops.

It also works the other way: When you wildly swing your arms, it's like fast-forward.

This mechanic works especially with with our laserblades because while we do track rotational velocity as well, it does not influence time - so you can do some really tricky advanced moves while playing with rhythm and time.

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