UPDATE (2016-04-11): We've just seen that we still had FOVE and OSVR as supported hardware for our game. Unfortunately, as FOVE decided to drop Lighthouse support and therefore it doesn't look like they'll have motion tracked controllers available for their system for a while, and our requests for motion-tracked controllers in the OSVR universe have not been answered, yet, we have removed FOVE and OSVR from the hardware section of our game (and hopefully this will also update this article). Sorry if this caused confusion for anyone! Holodance is now available for HTC Vive, and will be available for Oculus Rift + Touch (it requires Touch) and PlayStation VR (with PS Move controllers) once those launch. We do evaluate other hardware platforms but have precise, reliable motion-tracked controllers as a strict requirement.
Finally, on April 5th, 2016, when the first consumers received the HTC Vive Virtual Reality system, Holodance went into Early Access. The game has come a long way since this IndieGoGo campaign and yet there's still quite a bit of work to do, but we (and almost all people we've heard of that already played it) think it's already quite a lot of fun.
So - be sure to review the Early Access section of the game, and if you like getting games in Early Access - go get it right here (if you have supported this campaign at least on the Early Bird Standard Game level and have not yet received your key - please let me know):
We also have a new Mixed Reality Gameplay Teaser (this is the first one of three):
And just yesterday, FunshineX also was the first to give Holodance a full YouTube Review:
Once we have finished the HTC Vive version, we'll also port the game to PlayStation VR and Oculus Rift with Touch controllers and expect to have the game fully finished as launch title for those platforms.
Thanks to everyone once again for your support - and I hope we'll soon see you in Holodance!!!