• Register

Hocus Focus is a short puzzle platforming game where you play as a young witch working in a potion shop; she has a hard day of work ahead of her, and its your job to finish the potions before time runs out! Manoeuvre your way through the potion shop, avoiding pesky rats and other obstacles as you collect a variety of ingredients to complete the potions. With 15 different levels to complete, Hocus Focus is a simple, light-hearted game that anyone can play!

Description

Modified version of Hocus Pocus Doom mod making it compatible with Zandronum for net play.

Preview
HocusPocus Doom for slower computers - Zandronum fix
Post comment Comments
Hereticnic Author
Hereticnic - - 229 comments

Zandronum fix built on top of the previous modified file that was on Dropbox with performance fixes for older slower computers.
Tested with core2duo laptop locked at 1.20 GHz for cooling reasons.
..
To benchmark performance, test maps 05 and 16.
Some maps have sections with portals on them, but portals won't work on older versions of gzdoom or Zandronum. These maps are fully beatable though.

Reply Good karma+1 vote
Hereticnic Author
Hereticnic - - 229 comments

Ok, so this is interesting, I stated above that portals do not work in gzdoom versions earlier than 2.4.0 (Zandronum is based in 1.9.1 from 2016) Map39 for example makes use of portals and can't be finished without NoClip cheat using Zandronum.
But then Pirate Doom which was developed and released 2013 makes use of portals too and they work perfectly fine in Zandronum? (gzdoom version at the time of release of Pirate Doom was 1.6.0)
So this is yet another example of how the zdoom/gzdoom community is misleading new mod creators into making mods that won't be compatible with older versions, when that functionality was there the entire time for years. I don't get it. Do not be fooled too.
It's incredible to me, you can even provide video proof of these things I talk about and some people will still deny what you say, because people finding out about these things directly affect their little status quo. It's amazing.
Video:

Reply Good karma+1 vote
Guest
Guest - - 687,512 comments

thank you for making compatible with 1.9.1

Reply Good karma Bad karma+1 vote
Hereticnic Author
Hereticnic - - 229 comments

Enjoy, have fun =D
Recommended version is 2.4.0 or 4.5.0 (240 better)
Version 1.9.1 is only for compatibility with Zandronum in case you want to play this map with other people via Multiplayer. (in such case, please use the new Player Class called Zandronum which has fixed movement speed)
I wasn't able to find what is causing newer versions of gzdoom to have increased movement speed, there's nothing about it in the WAD file itself. The mod author didn't want to help either, he even said in forums "I want nothing to do with it". He only wanted his awards and praise and then disappeared. Disappointing. Well, **** him, we don't need him anymore

Reply Good karma+1 vote
Luktom100
Luktom100 - - 79 comments

I have a game crash, when i want to open doors on E3l1. Could you please fix it.

Reply Good karma Bad karma+2 votes
Hereticnic Author
Hereticnic - - 229 comments

Interesting... Let me see it...

Reply Good karma+1 vote
Hereticnic Author
Hereticnic - - 229 comments

Ah **** it's true, these fancy 3D doors are not opening when using Zandronum. Crap...

Reply Good karma+1 vote
Hereticnic Author
Hereticnic - - 229 comments

It works in gzdoom 4.5.0
The doors open in gzdoom 2.4.0 (zandronum is 1.9.1) but then there is a separate issue: it seems like the 3D sectors (bridges and jumping platforms) are not working, you can't get below or above then like intended.
This is on map designer's fault though, as 3D sectors were possible in much earlier versions of gzdoom and 3D bridges exist even in Prboom which uses a totally different engine.
The way the mod author created 3D sectors is not the ideal way, which prevents mod from working with older versions of gzdoom.
Typical gzdoom pile of garbage. They do this on purpose so people can't enjoy mods on other ports. Older veteran mod makers still know the tricks to avoid these kinds of problems and code mods in the original way. As soon as the veterans retire, this knowledge will be lost and we will be even more hostage to what gzdoom devs want.

Reply Good karma+1 vote
Hereticnic Author
Hereticnic - - 229 comments

But here is where it gets confusing: I just opened Zandronum again (gzdoom 1.9.1) and the 3D sectors work (bridges) You can get below or above them normally.
So I just have to figure out a way to fix doors for Zandronum to work.
I just noticed something else: it seems like in older versions of gzdoom you have to re-set Sector Light Mode everytime you enter a new map, otherwise the map looks too dark. Use Software setting to make maps bright and colorful.

Reply Good karma+1 vote
Hereticnic Author
Hereticnic - - 229 comments

This problem with the doors was not fixed and I'm not putting more time into this, sorry. The file remains the same as it was. It works on gzdoom 4.5.0 for the ones that want to play.
(but there's a problem I just realized now while typing this: gzdoom 4.5.0 won't work in older computers, with older GPU's... in that case, you have to use LZdoom)

Reply Good karma+1 vote
Guest
Guest - - 687,512 comments

PLZ make multiplayer mod 🙏

Reply Good karma Bad karma+1 vote
Hereticnic Author
Hereticnic - - 229 comments

This is unofficial patch. I'm not creator of the original.
I've got the mod to the point that it loads and it's half-playable with Zandronum.
Someone else pick up from here and finish working on it to make it possible for Multiplayer.
The original author of the mod did not give a Fudge about the community and ran away with his mod award.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: