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For Video update: Youtube.com

Plan

Ver 0.5 Preparation for Chaos: Optimise for larger battle (Also proper code documentation + structure) as the saying goes, just because it works does not mean it is optimised

5.5.6+ focus on documentation, Finish Battle of Hastings

Ver 0.6 Dream Decision: archot only option, Battle selection(with different estimation source), preparation and result screen, custom battle, custom unit editor, improve main menu, Battle of Megiddo, Battle of Mohács

Ver 0.7 Future Visionary: Fog of War(maybe), unit form, Dismount/discard, hidden stat, line of sight, battalion information based on hidden vs sight, raise flag/ light torch and recon command, ambush bonus, daynight, Battle of Walaja, Battle of Dorylaeum

Ver 0.8 Authentic Attraction: In game art, better looking UI (All hand (and mouse) drawn except for historical image), Battle of Isandlwana, Battle of Hwangsanbeol

Ver 0.9 Gaze of New Life: AI and pathfinding (The most challenging step unless cut corner to the point of braindead AI), final code optimisation before full 1.0

Ver 1 Pax Paradisum: historical battle simulation game, Battle of Waterloo, Battle of Dunsinane, Battle of Yijing

Ver 1 - 1.5: More art, sound effect and ingame music (May need to use royalty free music since I have no experience in music) + Ingame Encyclopedia at main menu + more historical battles

Ver 1.1: Add dynamic terrain/feature change based on battle effect (damage) and weather

Ver 1.2: Siege battle, more complex unit equipment (main hand/off hand, item)

Ver 1.3: Deception, False information, scout, espionage warfare, information

Ver 1.6: Commander, strategist and leader duel with dynamic result and event (Move from 0.2.7 as it is not main priority in the early battle sample yet), transfer leader, Battle of Gaixia

ver 1.7: leader rapport and affect on authority and control mechanic including surrender and betrayal 

Ver 1.8: Deployable Defence (Stakes, Barrier, Camp, Wagon), dynamic squad facing position and maybe "saved" formation that player can rotate in battle, swapable squad position

Ver 1.9: Naval battle

Unforeseenable future: forced march (Moved here from 0.2.7 as this feature won't have much used until game map become much larger than just a single battlefield), Queue command, order dalay?


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Preparation for Chaos

Preparation for Chaos

Demo

The game is somewhat stable enough for playtesting.

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Historical battle simulation
Platforms
Windows, Mac, Linux
Creator
masendor
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