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Historica Fantasia is a Multi-Squads Turn-Based Strategy RPG. Players can take command of up to 50 individual Units and take control on the Battlefield. While Players will place command on squads, Each Unit inside a squad is an individual with their own background and customizable statuses. --- In a Fantasy Nation known as Siegeland Empire, the assassination of the Emperor caused the Empire to plunge into Civil War. As an illegitimate Prince and Commander of an Army, your duty is to guide your sister, the former Crown-Princess, across the continent towards the Capital, and place her on the throne to end the turmoil. Along the way, you'll learn about the rich history of the land, and the dark secret behind the History that could bring destruction to the world.

Post news Report RSS Historica Fantasia WIP, Status Fixing and Unit Model Generation

WIP Update today. After creating Unit Model Generation System, I've revamped the Status data to fit in with the new Gameplay design.

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WIP Update today.

After creating Unit Model Generation System, I've revamped the Status data to fit in with the new Gameplay design.

A Character's total statuses are calculated from the total combination of
Homeland, Class, and Profession data.

Instead of assigning individual numbers per Unit,
The number is shared by Units that shared the same traits.

For example, a Rifleman-Sniper and a Rifleman-Hunter will share the same traits of the Rifleman class.
Such as the unique ability to fire Volleyshots - which doesn't require Line of Sight.

But they will have different additonal Skills and Statuses due to having different Professions.
A Sniper will automatically gain a range extension skill,
while a Hunter will automatically gain an Enemy detection skill.

Although this hasn't been implemented yet.
Each Unit will have a learnable Skill set that is limited to their own,
making them unique and stand out in their own way.

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The current deadline is adding suppression fire mechanic within 13th May.

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