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Historica Fantasia is a Multi-Squads Turn-Based Strategy RPG. Players can take command of up to 50 individual Units and take control on the Battlefield. While Players will place command on squads, Each Unit inside a squad is an individual with their own background and customizable statuses. --- In a Fantasy Nation known as Siegeland Empire, the assassination of the Emperor caused the Empire to plunge into Civil War. As an illegitimate Prince and Commander of an Army, your duty is to guide your sister, the former Crown-Princess, across the continent towards the Capital, and place her on the throne to end the turmoil. Along the way, you'll learn about the rich history of the land, and the dark secret behind the History that could bring destruction to the world.

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We are finally done with Shooting System.

In this Video, SpellLancers and Shielder provide Buff Supports for the Riflemen.
And this is represented by the Particle on the Weapons.

SpellLancers (Women with Spear) will convert some Physical Damages to Magical.
System wise, Magic attacks will by-pass all Armor Defenses.

Shielders (Macho Guy) can use Aeromancy Magic, and has the Skill to extend the range of Bullets.

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We also fixed the bullet FX by adding in Muzzle and Hit Particles.
Because we lack the fund to commissioned a custom FX,
We utilized ones from Unity Asset Store.

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As for now, we've completed 1/4 contents needed to create Kickstarter Promotional Video.

We still need,

Melee Combat presentation,
Magic Casting & Building Destruction
and Event System

You can follow us on Facebook as well

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Historica Fantasia WIP : Suppression Fire

Historica Fantasia WIP : Suppression Fire

News

A WIP Today, 1st half of Suppression Fire. This work like how the new XCom's Overwatch & Suppression Fire work.

Historica Fantasia WIP, Status Fixing and Unit Model Generation

Historica Fantasia WIP, Status Fixing and Unit Model Generation

News

WIP Update today. After creating Unit Model Generation System, I've revamped the Status data to fit in with the new Gameplay design.

Unit Mesh Generation System

Unit Mesh Generation System

News

Today's WIP. Using C# Dictionary, Appropriate Unit Model will be loaded accordingly to the Unit Object Pool. Once a Unit got instantiated, it will clone...

Comments
LunarShuriken
LunarShuriken

Keep up the good work!

Reply Good karma Bad karma+1 vote
Zenneth23 Creator
Zenneth23

THX!!!

Reply Good karma+1 vote
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Historica Fantasia
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Windows
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Historica Fantasia Atelier
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Unity
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Fantasy
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Single Player
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Indie
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