More info: Pixel-issue.net
Hide & Shriek Mansion is a work in progress game in Unity 3D, which will combine spy vs spy and hide n' seek. Spies and thieves vs guards and janitors, trap setting gameplay, fully navigable environments including climbing drainpipes, through windows, airvents and chimneys! We're aiming for a low poly 2.5D style of graphics, 1 squirt squid ink, a pinch of stealth gameplay and lots of cartoon violence!
2 teams, up to 8 players at a time
Co-op and single player campaigns planned, with story
Freedom to interact, collect and combine a wide variety of items
Hide and seek meets spy vs spy gameplay
Elaborate traps and countertraps
Fully navigable environments; climbing drainpipes, through windows, chimneys, tunnels, etc
Customizable characters and wearable items
play as a spy, thief, guard, mechanic, alien, scientist, MIB, pirate and other special characters in each of the maps
In game achievements, unlockables and rewards
Additional maps planned; pirate ship, Santa's grotto, museum, secret laboratory & more
retro mode with 256 VGA graphics and ad lib soundblaster audio!
More to follow..
Subscribe to our YouTube channel, follow on Facebook and twitter for updates! We're going to be developing this for some time and will document each milestone, to hopefully inspire more people to develop the games that they've always wanted to play!
A walkthrough of many of our game mechanics in our prototype so far. We will be pitching this to investors, publishers and launching a kickstarter campaign with this video. Your comments and feedback are welcome!
we've added Ragdoll physics, got the multiplayer up and running, and have cover art!
Some new screenshots for Hide & Shriek Mansion, showing the front garden, the bathroom, the garage, the graveyard, the kitchen, library and bedroom balcony...
We've been hard at work on Hide & Shriek Mansion, creating exploding cats, dynamite, fireworks, rope mechanics, drainpipe climbing, ledge walking, and...
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