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HexaShock will be a gritty top-down Shoot 'em up inspired by classic arcade shooters, but it brings a couple of substantial twists to the table. Enemies don't fly into the screen, they warp into the battle zone, and this warp process can be interrupted to watch them spawn as smithereens. You'll be equipped with 3 sustained assault modes and 3 burst modes. You won't be able to dodge everything - survival will hinge on a mix of your passive shielding, your active negation burst, dodging and prioritizing whom and how to rain destruction upon first.

Description

This is an extremely early Demo, so take it with a decent grain of salt. What you'll be able to do is start the game, fight 2 types of enemies and get a first look at the weapons and the warp disruption mechanics. Lots of bugs and missing art/sound assets ahead. Mac version, not properly tested, uploaded by request.

Preview
HexaShockBuild Pre-Alpha1 (Mac)
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