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Pixelart platformer with focus on single and multiplayer story co-op, and with the aim to have a dark comedy and satiric theme.

In this short article I will give a preview of some of the possibilities of the improved dynamic event-system, with visual demonstrations of event interruption.

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This video will display a dynamic object and two event interruptions.
If defined interruptions/conditions are true, it will run parallel event list instead of the standard.

Below are two additional demonstrations that show some features with throw-able and breakable objects.

Mashing vases in Meister Garg's castle is delightful as long as you hit the right ones.
Vases 1

Showing the guard who the boss is.
Vases 2


Next update: Trap generation and unit abilities.

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