• Register

Heroes of Loot is an action roguelike in Orangepixel style. We stripped out all the fluff we don't like about rogue-likes or dungeon crawlers, and took the awesome stuff like loot, leveling, magic, setting, and added our own twisted challenging action

Post news Report RSS Heroes of Loot turns One year old and bundles up

It's exactly one year ago that Heroes of Loot was released, now it's on 10 platforms, coming to PS Vita, and currently in the Humble Bundle.. it's been a great ride

Posted by on

800x500

Today my little rogue-like, dungeon-crawling, ode to Gauntlet turns exactly one year.. and it's still going pretty strong!

One year and about 8 months ago I started working on a dungeon game with randomly generated levels, and a focus on action, with absolutely no clue of what I was doing! I never played dungeon games or even role playing games since Gauntlet in the 80's.. and I'm not even sure if that counts as a role playing game.

I did always love the concept of having this party of adventurers roaming through dungeons, looting, fighting, and going deeper and deeper into the dungeon.

Fast forward to 8 months later, and I finished the game and released it on iPhone/iPad, Android, Blackberry, Ouya,Gamestick and PC,Mac + Linux all on the same day.

screenshot05

It was a game build with many problems, I was in the middle of a home renovation happening, so I was often working on the game while literally in the same area as a couple of big guys with drills, saws, and a lot of dust flying around.

It was also a game build while money reserves were quickly declining (mostly due to a costly renovation) and this game was the only possible source of income.. so it HAD to be released, it HAD to be good, and it HAD to sell.

I was close to breaking down, waking up at 7 am (cause, workers love early hours apparently) then finally having some peace and quiet in the house after 4 pm, working until 11 am, going to bed, hopefully sleep, and at 7 am I had to start it all over again.

But Heroes of Loot got made, it got released, and it did amazing. A huge relieve after 8 months of working on it, and I'm fortunate to say that it did recoup those 8 months of work and more.

Today the sales on iOS are close to 1 or 2 copies a day, but on Android it still sees anywhere between 10 and 40 copies sold a day. I honestly have no idea what the total sales are, I don't really look at all the stats that often. A ballpark figure would be about 65.000 sales on all platforms combined (this includes price-cuts, etc). With at least 300k downloads of free versions and "free for a day" downloads combined..

But most importantly, the game has great ratings on all markets.

Since the release, I also put the game on Amazon FireTV, and last month I released Heroes of Loot on ChromeOS (works in Chrome browser on any system and also on Chromebooks). If that wasn't enough, last Wednesday Heroes of loot got a spot in the Humble Bundle mobile 7. And finally the game is still set to make a showing on PS Vita, altho I have no clue on when or how as I don't have that much to do with, or even interest in, the Vita stuff.

Heroes of Loot turned out to be one of my biggest games ever, a game in a genre that I never play or create.. It was an awesome first year.. and who knows what the next year will bring?

hol_spac

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: