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We are bringing the band back together for another adventure! Heroes of Loot 2 will see our heroes being hired by a king to rescue his castle from the invasion of ghosts, skulls, demons, and other weird happenings. Heroes of Loot is an arcade RPG adventure roguelike coming in 2016 to Steam + Humble and mobile

Post news Report RSS The dungeons are now open, Steam Early Access

It took a bit longer than expected, but Heroes of Loot 2 now entered Early Access. Last weeks changes have been a lot of fixes and interface polish, read more to find out!

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Schermafbeelding 2016-05-09 om 20.27.12

Heroes of Loot 2 is now LIVE! on Early Access, so go download it while you read the changes I made in the last few weeks:

Downloading? cool, so the last few weeks I’ve been doing some thinking and made a tough decision towards the core gameplay of Heroes of Loot 2.

Since the first prototype I had these four heroes all being controlled at once, but there has slowly been a problem creeping into that core concept. I noticed it while testing that most of the time I’m only using two characters, and really just swap to the other characters to make sure they get some experience and level up so they don’t fall behind strength wise.

Having had a few people test the game, they basically told me the same thing.

The solution is simple, you will control two of the four characters, and you get to pick which two. They characters are split up into “range” and “melee” (will need a better name for these). So you can pick between Elf and Wizard for the first character, and then Warrior or Valkyrie for the second.

The fun thing about this change is that it suddenly makes a lot of little pieces fit better into the complete picture.

  1. Now you really have to decide on which character you play with, and you’ll be stuck with those two.
  2. The character swapping is made easier to control, just one button to swap between the characters
  3. inventory usage is easier to maintain and use
  4. it makes it possible to add unlockable characters in the future

It did require a lot of changes to the code, which is what I’ve been doing the last few days. The world generator now needs to check which characters are available so that it won’t generate a quest suited for a wizard without there being a wizard!

I also had to add a character select screen and fix the inventory handling.. And while working on those parts of the interface, it was about time to improve the various other screens like game-over, bestiary information and unlocked magic.

Up to now those screens had a minimum amount of information, since it wasn't important to me I never really improved the way they are presented and look. However, with the Early Access release, it was time to make them user friendly and polished enough.


So there you have it!

Version 0.9.1 is now available from Steam, and the following versions will come


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