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Here We Remain is an open world zombie survival faction based RPG sandbox, Filled with all kinds of excitement such as psychopath boss battles, a super in depth factions system, Infected which can be fully dismembered just remember to destroy the brain, Over 400 skills available to be unlocked within the games skill tree system, A in depth building and crafting system for all things such as bases, vehicles, weapons, clothing, medication and much much more, Intelligent Human A.I. that is able to read the situation it is in and make smart decisions based off of its surroundings, The game world is constantly evolving and will change over the games 12 year time span, There are a lot of different variables that go into the game worlds ever expanding world such as the many different factions in the game, wild life, the infected and much more. This game isn't just about survival its about rebuilding a world that once was.

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This is the Introduction for our studio, OutCast Games and the team behind it.

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Hello

As this is our first post we want to tell you a little bit about us and our team and then get into the game and its features in a later post.

We are a small indie development team comprised of 4 people based out of the South East of England. We are a highly dedicated team of individuals determined to make our games the best they can possible be. So lets meet the team.

Lewis Humphrey - Creative Director/Lead Developer
I am the Creative Director and Lead Developer for OutCast Games, I have always had a massive interest in games and games development since the age of 7 but I've have been playing games my whole life, I've always wanted to make certain types of games, here we remain is the game that I've always wanted to play, now i have the opportunity to make it myself. I am also the U.I designer for the game as well as other things like map design, 3D modelling and animation as well as other things. I really want to make this game and all other games to come the best they can be and i hope that they can be enjoyed by everyone who wants to play the games that we make. I am also committed to making sure that we keep our community updated on everything that we do when it comes to the development of the games.

Lewis Yates - Lead Programmer
I am the lead programmer for OutCast Games, I have been dabbling in programming with Unity since 2012, swapping from JavaScript(Unity Script) in unity to C# in unity. I am mainly self taught but i do also have schooling and college education. I also help with 3D modelling, animation and graphics were I can. I have been interested in games since I was very young and have always had a soft spot for zombie survival games, alongside Lewis H, this is the zombie game that i want to play and am incredibly excited to be working on the project.

Jasmin Gabler - Lead Artist
I am the Lead Artist for OutCast Games, I have been drawing gaming artwork since i was 13 and am really passionate about drawing and video games. I am so happy to have the opportunity to work on video games and put my artwork to good use.

Brad Commons - Project Manager
I am the Project Manager for OutCast Games, I am dedicated to make sure this game meets all its deadlines and hits all criteria for its community and fan base to ensure your satisfaction with the final product.

We hope you stick around and follow us here and on our other social media platforms for the updates we will post.

~~~ The Outcast Games Team ~~~

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Here We Remain
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Windows, Mac, Linux
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OutCastGames
Engine
Unity
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