Play through Greek mythology on a black-figure vase.
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0:06, i dont like how the skeleton just stands there in a spot. I think there should be a question mark over his head or some thing like that. But good AI's though!
Don't think I'll use hovering question marks, but maybe I'll have them look up or do some kind of angry "out of reach" animation.
(I like to avoid artificial HUD elements when possible, so if I can communicate AI through animation or audio that's my first choice)
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- separated health and sacrifices
- skeletons attack
- skeletons break on heavy impact
- running land transition
0:06, i dont like how the skeleton just stands there in a spot. I think there should be a question mark over his head or some thing like that. But good AI's though!
Don't think I'll use hovering question marks, but maybe I'll have them look up or do some kind of angry "out of reach" animation.
(I like to avoid artificial HUD elements when possible, so if I can communicate AI through animation or audio that's my first choice)