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Do you enjoy hack-n-slash but longed for a bit more? Maybe you like tower defense games but find them a bit boring? Heldric is a unique mix of the same old styles of game with a few new twists. A hack-n-slash without endless level grinding. A tower defense game with more action. A game where you don't play as an epic hero, but as a humble shoemaker who must work together with his fellow villagers to defend their home. Build and upgrade the village quickly before the attack waves start. Each building you place adds unique abilities to not only the player's character, but your fellow villagers as well. You must choose your structures wisely, as there are only a limited amount of plots to build. Each villager contributes to your coin income and provides essential help in defending the town. You must help defend against waves of monsters intent on killing everyone. Do you have what it takes to survive?

Post news Report RSS New alpha build 5024

New build for today added several bug fixes and few new features. Healing upgrades to stone statue and campfire that heals all allies in radius. If a player or ally gets close, the healing effect ring expands to show how the healing radius. When they leave, it shrinks back to small size around base.

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Today's new build 5024 added several bug fixes and few new features. Healing upgrades to stone statue and campfire that heals all allies in radius. If a player or ally gets close, the healing effect ring expands to show how the healing radius. When they leave, it shrinks back to small size around base.

Complete ChangeLog:

  • Fixed player health HUD was able to be moved with mouse
  • Capped arrows at 99 max
  • Added Shift-Keypad plus cheat for +50k coins
  • Added key [S]to stop player's current action.
  • Added autostop to build mode
  • Fixed bug where villagers went AWOL on title screen in 5023
  • Fixed build window to only show buildings for plot size selected
  • Fixed upgrade window to not display upgrade button if already at max level
  • Add fix for negative arrow count, not sure how you guys got this
  • Added campfire upgrade that heals small amount with small radius
  • Added statue upgrade for larger heal with medium radius
  • Fixed plots to auto-refresh when new villager spawned for population count unlock
  • Changed plots to always show, but have locked color if population not met
  • Added population count requirement notice to HUD when mouse is over a plot
  • Fixed bug where player could upgrade houses under some conditions
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