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Hedon is an old school FPS/adventure game running on the GZDoom Engine. Enter an eerie crystalpunk underground world, save your stronghold from evil cultists and fight along the Iron Division Orcs as they make a last ditch attempt to stop an imminent demonic invasion.

Post feature Report RSS This Week In Mods: March 24 2019

The biggest mod stories for the week of March 24 2019.

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For this recurring segment, we will be highlighting the five biggest stories on ModDB for the prior week. Whether it's new mod announcements, major mod releases, or important stories that affect the mod scene as a whole, you'll find them rounded up here each week.


The Week of March 24 2019



Half-Life: Anti-Climax is my take on the "battle you have no chance of winning" the G-Man offers you once you decline his job offer at the end of the Half-Life campaign. Is there truely no chance to win or can you lead Gordon to victory and freedom?



The X20 Mod is intended to bring the design philosophy of the Vampire tabletop RPG's 20th Anniversary Editions to Bloodlines: to make it feel like it fits into the wider World of Darkness setting by including references both overt and subtle, obvious and deep-dive, referencing material that came out before Bloodlines and after. One of Clan Quest Mod's recommended mods!


Black Mesa: Classic is an official demake of Black Mesa: Source, aiming to recreate the look and feel of Black Mesa: Source inside the Goldsrc engine. Our aim is to make the equivalent of a next-gen Half-Life while keeping in the Goldsrc engine, limitations and all. The Halfbar Collective are porting gameplay features from Black Mesa: Source, improving NPC AI, improving/remaking textures, and making maps, models and FGDs to create the ultimate Half-Life experience.


THURSDAY


RELEASE: Hedon

For: Doom II


Hedon is an entirely original game (running on GZDoom Engine) designed by me (broadly known online as "Zan"), throughout the years, first as a concept/fantasy world, and thanks to the Doom modding community - an actual thing in the works. I'm an artist/fresh game dev who aims to go for as much original content as I can, including graphics (which I entirely draw from scratch in Photoshop), level design, coding, story, sound effects etc. in order to create a whole new game which tries to revive the long lost art of FPS design.


Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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