• Register

Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Updates 1/29/2015
Comments
tommacool
tommacool

Ocean / waves looks very weird. Looks transparent plastic who blows in the wind.
For combat I would take inspiration from Mount & Blade Warband. It is fun and realistic.

Reply Good karma Bad karma0 votes
CaptainMurphyDUCK Author
CaptainMurphyDUCK

How do you mean for the waves? Shape, motion, color, surface?

Reply Good karma+3 votes
JakBB
JakBB

Movement, they just don't look liquid

Reply Good karma Bad karma+3 votes
Count_Crapula
Count_Crapula

I think the water itself looks perfectly fine. The shoreline however doesn't look too great. Also the water popping through the ground is quite weird

Reply Good karma Bad karma+4 votes
TheLogan
TheLogan

Movement is so so, the real problem as Count_Crapula says is just weird.
You need to use a propper ocean/water shader.
I believe RTP has one that you can use.
It will calculate intersection with the terrain and create an alpha mask that will make the water look more transparent there, and build up foam there too, so it looks like the water is contained by the terrain not intersecting it.
I may be wrong though, it's a while since I last played around with RTP, but I remember using a decent ocean shader then, so I'd be surprised if it wasn't from RTP.

Reply Good karma Bad karma+1 vote
jezko4
jezko4

Are you using a tools like uscript or playmaker or everything is text coded in C# or Javascript?

Reply Good karma Bad karma+1 vote
CaptainMurphyDUCK Author
CaptainMurphyDUCK

All coding is done in C# except for a couple of assets that we have yet to convert over.

Reply Good karma+1 vote
jezko4
jezko4

Thanks for reply.

Reply Good karma Bad karma+1 vote
CaptainMurphyDUCK Author
CaptainMurphyDUCK

I am not sure what happened, but the whole intro to the video is gone. Sorry about that, not a lot was missed, just showing that buoyancy was actually working this time around. HD is slightly better, but is still pretty badly broken.

Reply Good karma+1 vote
hakn
hakn

dat flintlock

Reply Good karma Bad karma+2 votes
percydanvers
percydanvers

I really appreciate the openness of this update. Most devs just won't tell you what's going on at all. I appreciate that you keep us posted.

Reply Good karma Bad karma+2 votes
Sshadow_
Sshadow_

How are you guys funding this? I was planning on buying this but just found out it was free xD

Reply Good karma Bad karma+1 vote
CaptainMurphyDUCK Author
CaptainMurphyDUCK

100% volunteer and we do take donations for assets and software, but that is it. We are always looking for more volunteers to help in some capacity!

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Showing some new features and updates to the water/character controller/and more. Tried to re-import it from Youtube but the intro may still be messed up. The original vid is here: Youtube.com

Details
Date
Duration
Size
1280×720
Filename
hearts-of-oak-pre-alpha-updates-1.1.mp4
Options
URL
Embed
Share
New
Add media
Feed
RSS
Report
Report