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Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.

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frenchiveruti
frenchiveruti

Hey Captain! Great and an awesome implementation for water, it looks incredible!
I'm just wondering, in future releases, when you get under the water, will you still see that clearly? or maybe you'll have a blurry view, just like the rest of the mortals?

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Farlas
Farlas

Suimono can be config and modified all the way you want
You can choose to have clear view underwater or blurry view the more deep you go.
With infinite ocean in config its a nice assets
And the guy who work on suimono work on a new asset for day/night cycle with weather and maybe he will make interact with water for example with heavy wind water do big waves.

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CaptainMurphyDUCK Author
CaptainMurphyDUCK

The full implementation will have colored fog (matching the color of the water you are in), more distortion, more color desaturation, and a lot of blur. That is, once the effects system is ironed out!

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CaptainMurphyDUCK Author
CaptainMurphyDUCK

This is 'one off' version of Suimono and does not use the standard code yet. Some of the effects such as the underwater portions are not working correctly just yet.

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Description

Showing a quick look at the Suimono water system (available on the Unity Asset Store) and our testing of it in engine.

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hearts-of-oak-pre-alpha-suimono-water-system-overview-1.mp4
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