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Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.

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assassin129
assassin129

*drools*

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Wintercross
Wintercross

Awesome!

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frenchiveruti
frenchiveruti

IF i have to say something...
Isn't too much resource consuming to have a "physical" change when you move the ship wheel?

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Jesusfreak
Jesusfreak

It isn't the year, 1999, buddy.

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frenchiveruti
frenchiveruti

I know, but i still believe isn't necessary

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CaptainMurphyDUCK Author
CaptainMurphyDUCK

At present we are procedurally animating cannons, cannonballs, smoke, fire, waves, weather, sun, moon, stars, sea foam, rain, characters, AI, gunports, doors, windows and much much more. Moving a wheel/tiller/rudder is so minor as to not even be determinable of impact in cpu debugging.

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Description

Simple demo of some basic helm controls that were added for ocean testing.