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Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.

Report RSS Status update September 12, 2014

Bridges, graveyards, squads panel, unit stats and more improvements.

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This week we continued work on squads, did more improvements (some of which were suggested by the community) and started to work on combat system. Here's what we've done in detail:

- Bridges!

Wooden bridge

- Roadblocks have returned and still prevent peddlers and tax collectors from passing through. Unlike Zeus, roadblocks are useful only if you need to separate one housing area from another (if peddlers in those areas have different settings), otherwise you don't need to micromanage them.

Roadblock


- Abandoned hosing plots now wait three months before new migrants arrive.

- Pathfinding has been optimized a little bit more.

- Building radius is now a circle (expect scarecrows); and you can see the radius while building window is opened. Also, they have been tuned up a bit (for example, woodcutter's radius has been increased, while grower's radius has been decreased).

Building radius
Click to enlarge

- You can now see how much stone you have while building something that needs stone.

Stone

- You can now take screenshots by pressing F2. Screenshots are being saved to screenshots folder in game directory.

- Squads panel has been added. Much like the stocks panel you can leave it opened all the time, and in case of emergency select all your squads with a couple of clicks.

Squads panel
Click to enlarge

- "Send home" button added, which sends all selected squads home.

Send home

- Units now require coins. Certain amount is paid when you train a unit, and 10% of that is paid every month as upkeep.

Training cost

- You can now click units to see their stats.

Unit stats

- Graveyards! Not quite finished yet, but it is the last big task before the next update.

Graveyard

As always we would like to get as much feedback as possible, so please comment and send your thoughts to info@hearthlands.com. If you become our watcher on Indie DB, that also helps a lot! Don't forget to subscribe to one of our social network pages or YouTube channel. If you want to support the development — you can just purchase the game.

And, please, do vote for us on Steam Greenlight!

Thank you,
Sergio

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Dutcher
Dutcher - - 120 comments

Lol, that goods storage look identical to the one's in the good old CesarIII xD

Reply Good karma Bad karma+1 vote
Hearthlands Author
Hearthlands - - 16 comments

Consider that a reference:)

Reply Good karma+1 vote
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