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Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.

Report RSS Status update June 12, 2015

Changes in 0.6.1 update, localization process and new housing buildings.

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First of all Hearthlands has been updated to 0.6.1 which fixes some minor issues and typos as well as the crash with attacking a goblin village.

Also Hearthlands is currently on sale on Steam: Store.steampowered.com

Most of the week I spent on preparing the game for localization. This is a quite tedious process, since I had to move all text from the code to a separate text file, and there's a lot of text in Hearthlands (about 2000 lines). After I've done with it I need to check that everything works and none of the lines is screwed in any way.

Meanwhile Simon started making variations of housing buildings (which was requested a long time ago). Here's an estate (11th level house):

Hearthlands
(Click to enlarge)

And here's a manor (10th level house):

Hearthlands
(Click to enlarge)

Also here's an HD render of a manor:

Hearthlands
(Click to enlarge)

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