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Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.

Report RSS Status update August 15, 2015

New buildings, bugfixes, ghosts and a mega-construction: a castle.

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This week we continued to work on overall improvements of the game listed below. I'll release an update soon.

- The rare bug with non-returning armies has been fixed (thanks for your save files, I wasn't able to reproduce the bug on my own).

- Most of the windows can now be closed with Esc key.

- New buildings: wooden gatehouse and wooden guard tower. Wooden gatehouse has less HP and requires logs instead of stone and wooden guard tower does 50% less damage than the old one and also does require logs instead of stone.

Hearthlands

- Town hall has changed a bit.

Hearthlands
(Click to enlarge)

Hearthlands

- New NPC building: Abandoned mine with ghosts. Once you've defeated the ghosts you get a random mine (coal, iron or gold one).

Hearthlands

- Castle has been implemented. This is the first mega-building which requires a lot of resources (coins, stone, logs and iron) and is being constructed over time (at least a year if you have enough workers and resources). I'm not sure yet what it will do, maybe we'll decide that after others mega-buildings are done.

Different stages of construction:

Hearthlands

Castle is almost finished:

Hearthlands
(Click to enlarge)

A finished castle:

Hearthlands
(Click to enlarge)

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Stay tuned and see you soon!

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