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Hazelnut Bastille is a precedent-driven, pixel art topdown adventure, referencing its design sensibility and mechanics foundation from the 90's classics. Players will experience an engaging character-driven narrative, featuring a sprawling overworld embedded with dungeons focused on challenging combat, and puzzles built around sequential logic and clever item use. Our presentation is obsessively focused on fidelity to our source era, featuring classic 4:3 aspect, pixel-perfect animation and environment style, and a rocking chiptune and sample soundtrack based on the techniques and hardware of the SNES.

Post news Report RSS Hazelnut Bastille Demo pre-release

Aloft Studio is offering pre-release access to the Hazelnut Bastille Demo

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Hazelnut Bastille Demo Pre-Release Opt-In

Aloft Studio is offering early access to the Hazelnut Bastille Demo, in order to get developer and community feedback for the work!

The work is currently in its second phase of closed feedback sessions, and is nearing public release, but needs a once-over by a few more testers!

We are looking for conscientious review of the following aspects:

Display compatibility across a wide range of screen types; compatibility across common controller types; stability issues; gameplay-related glitches; hit-detection and collision; combat design; puzzle design; level map layout; general user experience; design criticism.

If you would like to take around an hour or so to engage with the work, and give a detailed report of your experiences with it, please send us an email, and we will get you into the pre-release rotation:

aloftstudios@gmail.com

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Thanks for your interest in the work!

If you would like to learn more about the project and its creators, you can check out our landing page at:

Aloftstudio.com

If you would like to access a presskit, we have ours up at:

Aloftstudio.com

You can also check out our Development Log on TIGsource for regular updates:

Forums.tigsource.com

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