This game is being developed by myself and my 5 year old son. He explains the features, mechanics & environment, & I implement & iterate from there.
I ask him to play, watch him, then gauge his reaction as to how fun it is. He gets excited when playing which is really nice to see.
We're attempting to invoke a real feeling of freedom & exploration for players, & the world & characters have charm & appeal. I want the players to want to converse with NPC's more than once, to travel back to speak with them & depending on your decisions, skills & abilities, notice their success or failure.