We're finally done testing the distributable Linux version of the game.
There's a Windows release too, but who cares?
Posted by metafarion on Dec 12th, 2014
Features
New “Tower War” map: Winterforge.
New music track for Winterforge.
Several OpenGL fixes and efficiency upgrades.
Male characters now sport facial hair.
Bird characters have a variety of beaks and possible face/beard styles.
Move range is now displayed in combat and while holding “shift”.
Rollcoon is now a monster in “Battle Arena”, with new spell animations.
Scary Halloween monster near the end of “Battle Arena”.
New, better-looking animated water.
Individual maps can specify their time of day.
Distributable Linux binaries!
“Tower War” now broadcasts messages when towers are under attack.
Changes
Priest’s “Heal” spell just got a BIG buff, so… heal more!
Multiplayer balance changes to “Battle Arena”.
MP3 files replaced with OGGs.
JPG files replaced with PNGs.
Camera is no longer glued to characters in “Character” keyboard mode.
Height bonuses are now calculated by angles, not tile height difference.
Magic attacks are no longer effected by height bonuses.
Messages at the top of the screen now have black bars for extra visibility.
Bugfixes
No longer possible to walk up steep walls using WASD.
Can no longer be pushed up steep walls either.
Shadows now properly draw on bridges, rather than on the water below them.