Harmless Demons is inspired by a bug observation box my grand father gave me when i was little. Its goal is to capture that sensation of curiosity, excitement and perversion i felt when given those defenceless insects, trapped in my little glass box. One day i would be gentle, careful and attentive with them, the day after i would tear their wings appart, drown them in white spirit, burn them with fire... In Harmless Demons, a strange, unknown creature is put into your hands for understanding. Its full of secrets you'll have to discover by experimenting with it via tools you'll have to build. Its goal is to escape that box he was locked in. Yours is to feed it, hit it, watch it, burn it, love it, kill it until he is no longer a mystery for you.
The game is getting stuffed, come and discover with what.
harmless demons | devlog #9: destruction, escape, behaviours, tools
Exhibit of explicity fresh & new content. Mostly cutscenes and music.
harmless demons | devlog #8: narration, ost
Mostly showcasing the first audio aspects of the game.
harmless demons | devlog #7: main theme, first audio, menus
All the latest things you want to know about your boy, Amer Von Percepied aka Le Dindon Farceur.
harmless demons | devlog #6: introduction, resource machine, rewards & wip reworked genome map
New episode of my turbulent adventures. Rebirth from the ashes of a disastrous computer crash into an entirely reworked scene.
harmless demons | devlog #5: main scene & observation pop up rework, observation eyes, pc crash
All visual. All awesome. Gather round children, i'm bout to take the floor.
harmless demons | devlog #4: tools, tools, tools, production chain, creature mind
Come read and witness the whole process of an idea brought to life by good ol' Dr. VanDerKenstein
harmless demons | devlog #3: brainstorming, research system, genome map, optimization
Overcoming inner Chaos with the sword of Order, things for you to eat, worldwide revelations.
harmless demons | devlog #2: organization, visuals, mecanim animation, game flow
Of how it all started in a frolicking way and ended with a dive into the inferno of post-rendering. And finally into the light, always. And my feelings.
harmless demons | devlog #1: tool spot, character rework, post-rendering effect attempt
Announcing my first game, Harmless Demons! Expected release: Q3 2018.
harmless demons announcement
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