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The goal of this game is to produce a remake of the classic game Hardwar that will be operating system independent. The aim is to stay as close to the original with a few minor changes while trying to keep the Hardwar world as dynamic and re-playable as possible.

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I've been pretty naughty and have not posted anything new for the last few weeks on the blog. To be honest there is not much to tell. Work on the code is progressing nicely..

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I've been pretty naughty and have not posted anything new for the last few weeks on the blog. To be honest there is not much to tell. Work on the code is progressing nicely (however I wish I had some more help getting the code to build on windows).
There is a lot to be done before our 0.1 release. So far you can login to a game, edit the level and save the data. According to the road map I previously posted I also want to get the main menu and some other map editing features in.
The idea of the 0.1 release is that it will give content creators something to play with and get their art in the game where as the 0.2 release will be focused on getting the flying implemented.
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