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Genre: FPS/RPG/SURVIVAL The game has been inspired by "The Hunger Games" and will be published first on Windows,Linux and Mac. After that, if everything goes well the game will be released to the Ps4 and Xbox One. The game will be released in different stages. The dev test demo,training room test version,pre-alpha,alpha,beta and final release. We love the movie and are really motivated by the idea. We hope that it will be soon possible to finish the game "The Pankration". We will do our best possible effort to give players a cinematic game deliver. The game official game developing starting date is 9.1.2014(January 1.2014) If someone is wiling to help in developing the game, feel free to contact Tobinatore, armingranditsch or comment below.

Post news RSS Progress on the training room

I spent the week working on the training area and wanted to share the progress.

Posted by on

Hey everybody,

last week I showed you the first part of the training room, this week's news will be dedicated to the second part, the improvements I made, and some programming stuff I accomplished over the week.

So let's start at the second half of the training room. I had the shape and the materials ready last week Wednesday, but it took me until Sunday to get a decent lighting, as some edges were too dark sometimes, others too bright and some more stuff which gave me a headache. But in the end I'm quite happy with the results, and I'll show them to you right now:

1. Training room part two:



unlit aerial shot:


lit aerial shot:


For everyone concerned about whether it'll run on their computer with decent graphics, the first screenshot below is taken at maximum quality settings, the second at medium:



As you can see, on best settings the shadows are a bit darker and the textures are slightly better, but the difference isn't too big. On my PC it runs perfect on medium settings and laggy on best settings.


  • AMD FX-4100 Quad-Core processor (3.60 GHz)
  • NVIDIA GeForce GT 520 graphics card
  • 8 Gb RAM
  • Windows 7 64-bit

2. Improvements:

  • I changed the solid barriers to an electric particle system
  • I added a window for the Rago to watch you, kinda like in "The Hunger Games"
  • I added doors (which is a great transition to the programming stuff I finished)

3. Programming

First thing I added were the doors, which I found online (I'm absolutely lost at 3d modeling ^^'). Tey came with seperate parts, which made it easy to assemble them and assigne an open and a close animation.



After I finished this, I went on and started working on the "traps", found throughout the level. Here an impression of what the final "code" looked like:


The orange plates on the floor ("Bumpers") now have a 30% chance of making you three times as fast as normally, and a 70% chance of knocking you back.

The yellow eclectric thingies will in any case make you slower for some time, but there is also a 10% chance that you will be stunned and unable to move for 3 seconds.

Now that the basic stuff is in place, I'll try to get a model which resembles the main character Michael ( so I'll go for a soldier-styled character) and after I found one, I will start to work on some special movements, like jumping up and holding on to the edge of a wall / platform / cliff or jumping further the faster you are, stuff like this.

I hope you liked the update and don't forget to comment your ideas or remarks.

See you soon,


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