Hadelmia aims to be the game where roguelike game meets MMORPG game environment. Goal is to be a game where you can be an adventurer, mage, fighter or even merchant who never wields a weapon. Spiced up with complex and dynamic economy system.
Latest version of the client, after this for updates use updater.exe
Just unzip this to folder of your choosing.
Launch HadelmiaClient.exe and make login by entering any login and it will create it.
Make character and play.
You can make character with name of your choice and put points in different attributes.
Still very basic, but it works.
-Character visual look
Look of your character will change by the gear you are wearing.
Public and private chat, shows online players too.
You can move your character by keyboard w,a,s,d.
Targeting happens with left click of the mouse.
Your character will fight/hit targeted monster with wielded weapon.
Hitting will calculate bonuses from attributes and skills.
Looting is simple left click the item on ground and you will see looting inventory and you can take item by doubleclicking the item.
Price will be determined by your charisma and trading skills.
There is few different kind of vendors now, and you can see their goods by left clicking them and buy item by selecting it and pressing buy button.
Healing will happen with endurance skill by time or with healing potions you can buy from alchemist vendor or making potions with alchemy skill, also food will make regeneration faster.
-Eve Online style skill learning
Means no grinding or farming, anything you have to do is just wait to skill training to be finished.
-Skillpool system (if you like to grind)
When you gain any experience, you also gain skillpool points, which you can apply to any skill you have learnerd to level 0.
-Items skill requirements
You need skills to use items.
Monsters with A.I.
Guards with simple A.I.
-Line of sight
Simple Auction, you can sell items in it and buy items from it.
Spell system with few spells only for now, but more will come ofc.
-Random dungeon generator
Makes random dungeons in every server boot.
-Zone based monster spawning
Spawns monsters randomly into zones by level of zone.
Currently you can build house tiles with carpentry skill and place tiles on the ground one by one.
Items you find or craft can be magical, you need to identify them with item identify scroll.
30 slot stash.
Few perks you can choose after with perk points.
You need to learn skill (Smelting) and buy or loot Smelting tool and use it to get to the Smelting menu.
You need to learn various skills and buy or loot Smith hammer and use it to get to the Blacksmithy menu.
You need to learn skill (Basic cooking) and buy or loot Frying pan and use it to get to the Cooking menu.
You need to learn skills (Alchemy theory and Basic Alchemy) and buy or loot Alchemy set and use it to get to the Alchemy menu.
If you have required skills (Skinning and Skinning Knowledge) and weapon like dagger in your inventory you can try to skin some monsters by left clicking + shift the corpse.
With wielded pickaxe and required skills (Mining and Ore knowledge) you can mine rocks by left clicking + shift the rock.
With wielded lumber axe and required skills (Lumberjacking and Log knowledge) you can lumberjack by left clicking + shift the tree.
You can make boards from logs and use boards to craft items.
Currently you can make identify scrolls (allows making skillbooks etc in a future).
Prototype taming. You can tame some animals by pressing control and click them.
You can fish and every fish have different weight. You can also find treasures.
You can use hides you get from skinning to make items.
You can put tamed animals in the pen (can be crafted with carpentry). Sheeps for example will produce wool.
Can make clothes.
Grow some crops.
You can tame an animal, sheep for example, put it in the pen (need to make by carpentry) wait it to grow some wool what you can shear.
-UI bug fixes.
-UI Visual improvements.
-Added spell(Technique) Taunt, doubles your current threat.
-Do not show empty item slot's zero sell value.
-Fixed sfx volume setting not to affect to all sounds.
-Prevent moving sfx overspam (caused some "lag").
-Reduced inventory frlickering.
-Fixed music continuing to play after login when it is turned off.
-Trying to fix player kicks when dropping items.
-Fixed messed graphic issue when dropping an item.
-Fixed messed graphic issue when taking items from a bank.
-Skillbook prices lowered.
-Fixed maul and mallet crafting.
-Some loot balancing.
-Server crash fix when player used teleport.
-Second try to fix visual gear glitch when player logs in.
-NPC loading redone.
-Added 16 inventory slots.
-Some tweaks to sound system.
-First sound(simple moving sound) test.
-New weapons added for professions.
-Master volume adjustment.
-25 new lootable weapons added(not craftable yet).
-Fixed not able to chat after dropping money bug.
-Added ranged and magical penalty to info panels.
-More stablility issues solved.
-Various other small fixes.
-Few logging bugs solved.
-Testing RSA encryption.
-Dungeon music / ambience.
-Weapon skills now gives %1 per level to hitchance.
-First try to fix visual gear glitch when player logs in.
-Fixed some UI popup window glitches.
-Fixed wrong attackspeed.
-Movable and closable stats window.
-First items for last unused slots.
-Party and quest bug fixes.
-Couple problems solved when player got kicked out from the server.
-New party system (max party size is 2 until leadership skills are implemented)
-Mob kill xp is divided for party members.
-Some sort of skillpool point applying to skills (need also testing)
-Chat bubble fixes.
-Defensive stance threat mess up fix.
-More encryption testing.
-Player LOS improvements.
-Monsters shouldn't shoot trough walls anymore (need testing).
-Monster LOS improvements.
-Basic LOS for monsters.
-Fixed gathering proffesions cooldown.
-Reduced occasional warping when moving.
-Some monster can slow you down (spiders etc).
-Bee Queen Boss.
-More info about an item in craft menu.
-More wall tile GFXs.
-Heal spell effect (test).
-Fixed wrong hp and stamina values sent by a server.
-Chat bubble adjustments.
-Fixed wooden fence drop/loot problems.
-Fixed crash when skinning certain animals.
-Fixed bug when you couldn't use just made boards/bars etc.
-Nicer player, monster and object name indicator.
-Added few more tunes in the OST.
-Balanced soundtrack volume to not to explode your head constantly.
-New rat graphics (super important!).
-Enabled mobs armor value.
-Server side crash fixes.
-Some boss offset fixes.
-Colored text on infomemo.
-Fixed stamina and mana regeneration.
-Fixed wrong attack speed.
-Fixed bug when pets got on to lose.
-Pets didn't follow their master after the portal, fixed.
-Some new graphics.
-Dread Knight and his minions added.
-Roguelike LOS on.
-Fixed bug when unidentified items didn't show in loot window.
-Fixed wrong damage bonus on critical hit.
-First Boss Forguh.
-New loot drop system based on item and mob dropchance modifiers.
-Color name indicators for magical items.
-Added plate gloves for blacksmiths to make.
-Fixed visual bug when it didn't show willpower bonus.
-More item mess fixes.
Versions 0.3.84 and 0.3.85
-Hopefully fixed item mess when taking something out of the bank vualt.
-Magical item names now shows in bank too.
-Fixed visual (Big head) bug when inventory gfx was shown instead of paperdoll gfx.
-Fixed monster deagroing when target goes offline.
-Changed max stamina formula to ((CON+AGI+STR)/3)*10.
-Fixed bug when inventory didn't get refreshed after crafting.
-Pet related fixes.
-More tries to fix "invisible monster" bug.
-Full stamina implement.
-Techniques (warrior spells) now uses stamina instead of mana.
-Techniques doesn't check spell success chance when casted (no fails).
-Stamina regeneration is calculated by endurance skill level * 4.
-Some fixes to prevent players to drop from server.
-Fixed halting monster path finding.
-Fixed non attackking pets.
-Fixed lot of login issues.
-Reduced UI flickering.
-Client crash fixes.
-Some UI fixes.
-Housing/construction bug fixes.
-Animal pen (wooden fence).
-Anti speedhack testing.
-Some UI fixes.
-Support for secondary item bonuses.
-Added item indetification skill to determinate secondary bonuses.
-Total overhaul of server cycle timing.
-Fixed attack mode staying busy after equipping gear.
-Fixed bug when crafted items didn't get basic bonuses.
-Better skillbased chance to get magical and exceptional item by crafting.
-AudioUpdater.exe audio (music only now) updater, not necessary to use.
-Possible invisible monster bug fix.
-Server side crash fixes.
-Fixed LOS problem when in forest.
-Fixed chest miss bug (did not open the chest).
-Chests can be found only in dungeons.
-Fixed no loot bug if mob died to bleeding.
-Many crash bug fixes.
-Better random dungeon generator.
-Fixed 0 damage balanced stance bug.
-Enabled mouse clicking on hotkeybar.
-3 stances, balanced, defensive and offensive.
-Fixed disappearing and unreachable perks window.
-Better Updater.exe (uses build in unzipper).
-Fixed bugged skill injection when they crashed skills form.
-Chest open bug fix.
-Fixed ranged and magic penalty.
-Fixed bug when player armor was 0.
-More server stability fixes.
-Fixed issue when you could not see other player name.
-Fixed player coordinate saving when disconnecting.
-Removed music and sound effects.
-Fixed issue when someone logged in and your chat message typing interrupted.
-Some stability fixes.
-FOW is back.
-Made check for characters coordinate correction.
-Added some music and effect sounds (testing).
-Fixed couple server crashes.
-Added random bounty quest npc.
-Fixed consumable cooldown.
-Fixed hp regeneration when eating food.
-Fixed bug when item id was wrong in player inventory after buying it.
-Fixed some spell issues and mailbox.
-Optimization, bug and crash fixes.
-Added slam and shield mastery spells.
-Server side fixes and tweaks.
-Fixed buggy perk window.
-More quest system fixes.