Hadelmia aims to be the game where roguelike game meets MMORPG game environment. Goal is to be a game where you can be an adventurer, mage, fighter or even merchant who never wields a weapon. Spiced up with complex and dynamic economy system.
This is 0.4 alpha Release candidate 1. It is very near of the actual alpha release and I decided to release it here to get more testers in the project.
Here is changelog of the RC1
Version 0.4 RC1.41
-Game now saves windows's position and size.
-Fixed lot of UI problems again.
Version 0.4 RC1.4
-Fixed game screen refreshing while in menu.
-Fixed "speedboost" problem when switching antialias on and off.
-Added few different kind of CC's for monsters.
-Added info indicators for CC's.
-Fixed login screen mess when typing wrong password.
-Some UI tweaks and changes.
Version 0.4 RC1.3
-Fixed coordinate offset problem on moving system (added more realible check).
-Fixed server hang up bug when using public chat.
-Fixed server bug when it stopped accepting new connections after some time on idle state.
-Fixed perk and skill hints.
-Some tweaks to login time, it still takes about 30 seconds for some poeple to log in (wonder why?).
-Several minor tweaks and fixes on server side.
Version 0.4 RC1.2
-Windows flickering and overlapping fixes.
-Teleport system overhaul.
-Some checks to prevent incorrect player coordinates.
-Map loading optimization.
Version 0.4 RC1.1
-Launcher now remembers the last username.
-Better LOS in a forest.
-Login server crash fixes.
-Fixed chat focusing problems.
-Fixed case when other players were visible out of LOS.
-Trade session redone.
-Unlogging related issues fixed.
Version 0.4 RC1
-First 0.4 Release candidate version.
-Some moving sounds for monsters and other players.