On the following video we showcase the base game mechanics:
The player can dash through thin walls (Black Wall);
The player can dash to kill an enemy (Pink Rectangle);
The player can dash to the right, left up and diagonals;
Should the player dash inside a wall, they will suffocate and die:
Should the player get hit by the enemy, they will die;
Should the player touch or dash into a firewall (Red Wall), they will die.
We also built a checkpoint system.