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Hack off is a 2D action platformer featuring instant death combat and rule breaking mechanics used for travel. Inhibbited from using any other motor skills aside from moving, Ava dashes his way up and into objects to go through them.

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We've been working on on the programming side of the project and wish to share our progress so far.

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On the following video we showcase the base game mechanics:
The player can dash through thin walls (Black Wall);
The player can dash to kill an enemy (Pink Rectangle);

The player can dash to the right, left up and diagonals;

Should the player dash inside a wall, they will suffocate and die:
Should the player get hit by the enemy, they will die;
Should the player touch or dash into a firewall (Red Wall), they will die.

We also built a checkpoint system.

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