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Guntastic is a couch and online party brawler where up to four players battle in lightning-fast, one-shot one-kill rounds that last only 25 seconds – after which anyone who's still alive is forcibly eliminated. Explode your friends in this frantic homage to the 16bit coin-op games of the past!

Features

  • Fast-paced, One-shot One-kill Combat.

    Choose from a vast arsenal of weapons and powerups to wreak havoc on your foes.

  • Easy to learn, hard to master gameplay.

    Although the basics are easy to pickup, Guntastic offers rich gameplay possibilities so that two matches never play the same.

  • One screen, 4-players online/local multiplayer.

    Challenge up to three friends in local couch games or compete against people from around the world in online multiplayer matches.

  • Retro and over-the-top visuals and soundtrack.

    Everything in the game is reminiscent of the 16-bit era, and was born out of our love for the videogame and movie classics of the past.

  • Hand crafted, dynamic levels.

    Use the environment to your advantage: most levels feature dynamic elements that create spectacular ways to frag opponents!

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Welcome to a new dev-log! With the Guntastic open beta weekend (make sure to register if you haven’t already!) just around the corner, our attention – as you can imagine! – has been mostly focused on fixing bugs and improving existing features.

Map Voting Screen

This is something we had lying around as a prototype for some time, but over the past week we worked on bringing it up-to-date with the rest of the UI, so that we could include it in the beta and gather your feedback.

You'll be able to select a map to play. How futuristic is that?


Ping Visualization

Player ping is now shown across the UI, including the lobby, map voting and game HUD screens.


It's now possible to blame the ping!


Discord Integration

Coming in the beta is also basic integration with Discord. You can now see whether someone is playing Guntastic just by looking at his status.


Unfortunately I didn’t have enough time in my hands to also add support for showing details about ongoing matches and provide invite/joining functionality, but I have plans to work on those feature for the final release.

Audio Remaster

Simone has been busy doing a final mastering pass on music and sound effects. Sound mixing, attenuation and concurrency have been improved in order to better support gameplay. With the new system, some sounds (such as footsteps) now have lower priorities than other ones (i.e. player deaths) and will be faded – or cut altogether – if there are too many sounds playing at once.

Other Notable Bug Fixes And Improvements

  • A recurring feedback while showcasing the game at Milan Games Week in September was that the intermission between rounds was too long, so we reduced it from five to three seconds.
  • During playtests we noticed that awards weren’t assigned correctly to players in certain cases. Some players ended up having too many awards, while others had none. This should no longer happen.
  • We made some additional net optimizations to certain projectiles (such as the bolt) with extreme speeds or radial damage, so perceived lag on those projectiles should now be lower.

That’s it for the pre-beta development sprint! We’re extremely excited for you to get your hands on Guntastic. Don’t forget to register for the beta, share your feedback and join us on Discord. :)

Join the Guntastic Beta

Join the Guntastic Beta

News 2 comments

Sign-up now for the Guntastic Beta and help us making sure nasty bugs don't prevent you from exploding your friends in online games!

Devlog #4 - Pronti? Via!

Devlog #4 - Pronti? Via!

News

Early localization support debuts in Guntastic with the Italian language, alongside new character portraits. If you happen to be at Milan Games Week 2019...

Devlog #3 - Logo Refresh

Devlog #3 - Logo Refresh

News

As Guntastic evolved during development, the old logo begun feeling more and more outdated. This week we present the first (and, hopefully, last) refresh...

Devlog #2 - Of Sewers and Menus

Devlog #2 - Of Sewers and Menus

News

In our second biweekly dev log Simone gives a fresh lick of paint to our very first level, while I start working on the most daunting task in game development...

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Guntastic
Platforms
Windows, Mac
Developer & Publisher
Ludicrous Games
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Arcade
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Multiplayer
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Latest tweets from @weareludicrous

RT @weareludicrous: 📣 We're looking for a few more players to join the #Guntastic #beta! Note: black holes not included. Register now… T.co

10hours ago

📔✏️ New dev log's up! We mainly focused on fixing bugs and improving existing features, but we also found the time… T.co

10hours ago

👑 Keep calm! Just 3 days left, but there's still time to join the #Guntastic beta! 🗓️ Register now at ➡️… T.co

Oct 21 2019

RT @weareludicrous: Love bugs? Join the Guntastic Beta at the end of October and help us squash as many as we can! 🦠💥 Sign-up here! ➡️… T.co

Oct 19 2019

Wrapping up work on the new map voting screen, just in time for next week #beta! #guntastic #screenshotsaturdayT.co

Oct 19 2019

RT @weareludicrous: «It’s over, I have the high ground!» ⛰️ #guntastic #pixelart #indiewatch #gamedev #indiedev #indiegamedev #ue4T.co

Oct 16 2019

RT @notapixelstudio: Great local-multiplayer in beta! Join the beta of this wonderful game! T.co

Oct 15 2019

📣 We're looking for a few more players to join the #Guntastic #beta! Note: black holes not included. Register now… T.co

Oct 14 2019

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