Guntastic is a fast paced couch and online arena brawler with comically violent, one-shot one-kill battles that last for just 25 seconds – after which anyone who's still alive is forcibly eliminated. Explode your friends in this frantic homage to the 16bit coin-op games of the past!
Choose from a vast arsenal of weapons and powerups to wreak havoc on your foes.
Although the basics are easy to pickup, Guntastic offers rich gameplay possibilities so that two matches never play the same.
Challenge up to three friends in local couch games or compete against people from around the world in online multiplayer matches.
Everything in the game is reminiscent of the 16-bit era, and was born out of our love for the videogame and movie classics of the past.
Use the environment to your advantage: most levels feature dynamic elements that create spectacular ways to frag opponents!
Today we’re happy to announce that the fourth, largest-to-date Early Access update for Guntastic is now available on Steam! This update has been a long time coming and includes several features that we hope will help spark new interest in the game as we approach the final release on PC and Xbox.
One of the main issues with Guntastic was that it didn’t offer a single player mode. Since the game has unfortunately failed to attract a large online player base so far, this resulted in a lot of people being unable to play the game at all. To fix this issue we’re now introducing A.I. opponents.
Bots can fill-up vacant slots in both local and online games and offer four difficulty levels: Easy, Normal, Hard and Ludicrous. This feature is still a work-in-progress and we’re looking for feedback, just beware when playing at Ludicrous level as bots tend to become extremely cunning. ☠
Another problem that arises from having a small online player base is that finding a match can take way too much time. While this will always be an issue to a certain degree, we identified several flaws in the way we designed public matchmaking for Guntastic that made the problem sensibly worse:
In this version we introduced a handful of new features that should streamline the online multiplayer experience: from finding a game, to the lobby, to the game itself. When opening the Play Online section of the menu you’ll now be welcomed by a redesigned interface:
Here you can select a game to join directly, or ask the system to find the best one for you (just like it was already possible). In-progress games can now be joined as well, or you can explicitly decide to create a new one.
«From great power comes great responsibility.»
The lobby itself was updated to let you move back and forth between the character and level selection screens as you wish, reducing the number of steps required to start the game. Game Rules can now be customized in public multiplayer sessions and new rules are available to control CPU players and player count. Finally, the new player menu provides access to additional player information and moderation actions (kick).
Ruthless 1 vs. 1 competitions are now possible.
Due to some specific Xbox requirements we had rethink the overall design of the scoreboard screen. The new version should be much cleaner to read and also provides a quick way to find out more about your opponents and eventually add them as friends for future games.
That’s it for now! We hope you enjoy the new features. As always we look forward to hear your feedback here or on Discord!
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