Guntastic is a couch and online party brawler where up to four players battle in lightning-fast, one-shot one-kill rounds that last only 25 seconds – after which anyone who's still alive is forcibly eliminated. Explode your friends in this frantic homage to the 16bit coin-op games of the past!
Choose from a vast arsenal of weapons and powerups to wreak havoc on your foes.
Although the basics are easy to pickup, Guntastic offers rich gameplay possibilities so that two matches never play the same.
Challenge up to three friends in local couch games or compete against people from around the world in online multiplayer matches.
Everything in the game is reminiscent of the 16-bit era, and was born out of our love for the videogame and movie classics of the past.
Use the environment to your advantage: most levels feature dynamic elements that create spectacular ways to frag opponents!
Welcome to a new dev-log! With the Guntastic open beta weekend (make sure to register if you haven’t already!) just around the corner, our attention – as you can imagine! – has been mostly focused on fixing bugs and improving existing features.
This is something we had lying around as a prototype for some time, but over the past week we worked on bringing it up-to-date with the rest of the UI, so that we could include it in the beta and gather your feedback.
You'll be able to select a map to play. How futuristic is that?
Player ping is now shown across the UI, including the lobby, map voting and game HUD screens.
It's now possible to blame the ping!
Coming in the beta is also basic integration with Discord. You can now see whether someone is playing Guntastic just by looking at his status.
Unfortunately I didn’t have enough time in my hands to also add support for showing details about ongoing matches and provide invite/joining functionality, but I have plans to work on those feature for the final release.
Simone has been busy doing a final mastering pass on music and sound effects. Sound mixing, attenuation and concurrency have been improved in order to better support gameplay. With the new system, some sounds (such as footsteps) now have lower priorities than other ones (i.e. player deaths) and will be faded – or cut altogether – if there are too many sounds playing at once.
Early localization support debuts in Guntastic with the Italian language, alongside new character portraits. If you happen to be at Milan Games Week 2019...
As Guntastic evolved during development, the old logo begun feeling more and more outdated. This week we present the first (and, hopefully, last) refresh...
In our second biweekly dev log Simone gives a fresh lick of paint to our very first level, while I start working on the most daunting task in game development...
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