Today's post will be a showcase of some of the earlier weapons to be unlocked in 99999.
First off - the Blaster, the first weapon you'd get.
The Blaster is weak but relatively fast. Zero recoil which makes for good control. High ammo cap and a fast reload means the Blaster is consistent and reliable.
You can consider the Blaster as the basic weapon for which all other weapons are compared to. Obviously you'd unlock better/stronger weapons as you progress but I don't want the Blaster to become completely obsolete either. That means other weapons will behave differently or might have certain drawbacks and the Blaster may still be the preferred weapon of choice in certain situations.
It can fire as quickly as you can spam the shoot button and is quite powerful to boot. Slight recoil. Some of its power is mitigated by the lower ammo cap. I particularly like the reload animation on this one (just wanted to point it out :p)
Powerful but has a slow rate of fire. One-shot the vast majority of enemies.The low ammo cap means you’d have to reload often. The recoil is pretty noticeable too and will slightly hinder movement
A monster at close-range. With its wide arch of fire you can get away with being less accurate. However its reach is pretty short. If you look at the bullets they disappeared before even hitting the wall. The recoil is also pretty significant.
Bullets from the Bounce-gun bounces (duh :D). This can be extremely useful because you can shoot round corners and hit enemies where they can't reach you. Its one drawback is that direct shots are incredibly weak. The bullets only gain their true strength after they bounced off a wall(If you notice, the bullet lights up after it touches a wall).
The Plasma-gun may seem weak on first impression, a quickly fired shot is incredibly weak. But the true strength of the Plasma-gun is in its charged bullets. A fully-charged shot can one-hit kill any enemy, it can even pass through a few enemies before detonating (the blast radius can hit enemies too).
The knockback is also very strong however, so an awareness of one's immediate surrounding is rather necessary.
I thought the game needed more weapons that can interact with the environment, so I made the grenade-launcher. The grenade detonates whenever it comes into contact with an enemy, otherwise it'd explode when it comes to a standstill. The grenade one-hit kills any enemy.
To prevent it from being too OP the ammo cap is just 1, so you'd have to wait for it to reload (a short while) before you can fire again.
As you progress further into the game, you'd also start to unlock more varied/weirder weapons. Weapons that may be very powerful, but also difficult to handle and master. I'd talk more about those on devlog #3.
Please feel free to commend and share your thoughts!