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Gundam RTS is a free RTS game. It uses the Spring game engine and is currently in production. I make periodic releases and the game is very playable. It focuses on the one year war story which means no super mechs or effeminate boys. Just anime style humanoid robots shooting each other A LOT.
The unsung hero off to face danger alone protecting the lives of his brothers!
I love this shot! Especially the mist!
hmm think the walking animation need to be better because in this shot it looks like only the lower legs move and not the rest of the body
This happens because of two reasons:
1) Gundams do have some odd stances and motion that Smoth tried to capture.
2) Spring does not support importing animations. Animations must be hand-coded in a scripting-language. This means that instead of doing your animations in a 3D graphics program, you're writing rotations and translations in a text-file. Often modelers will work around this by posing the model and then jotting down the coordinates, but that's hardly an optimal workflow... and sometimes, it shows.
In game they are not too bad but yes i want to make them better. Thanks for the constructive criticism, it is always appreciated.
no problem try to help:)
Do gundams in the animated series hold their rifles (not big guns) at the alert (2 hand pointed down like: Military.com ) or just one handed?
Also if gundams took more aggressive stances like bending their knees when firing, I think that would look pretty cool, but I don't know how cannon it would be.