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A few centuries after the apocalypse, ice in the two poles have melted and the earth has no land left. Disorder and riot occurs everywhere. Governments were destroyed. People built giant cubes and linked them together to have a place to live on. Minerals became rare and hold much value. All the big corporate and organization rise to powers and start to trade, research robot run by water to dominate mineral rich areas. You, as the new chairman of one of the great organization, driven by your ambition, have raised your own robot army and start your conquest campaign to bring order to the chaotic world. You will manage your robots army, research new robots and customization their abilities while dominating the world region by region.

Post news Report RSS Ground Breakers's 0.8 Progress Update - Battle Finish

We finish the core game for a battle (not the campaign). The Maps now all have new texture, have height, have random events, have Map's skill. And will have more if we decide to add something more interesting. For now it's Done.

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Sorry for the long pause in our development. In the year 2014 we ran out of money and our indiegogo campaign failed miserably so we have to take our full time job seriously (to avoid starving).

But we quit our full time job once again to did this and get pretty far if you ask me.

Here are thing that we did for last few months:

- We added height for our battle, now melee unit can't attack unit stand on the high enough square if it stand on low square. And Ranged unit will have increased miss chance for uphill battle also. But move to higher square will cost you more move points so its fair.

- We replace the battle ground graphic, just check out our latest screenshots and see how sweet it is :)

- All map events are finished with some placeholder graphic

- We now have map skill. In a campaign if enemy attack you, and you have upgraded your tech enough, you could use map skill, which does little at normal case but help tremendously if the timing is right. Like summon a mechanical yeti to throw snow ball at anyone trying to use skill, or a Sand Worm that attack a group of squares.

Each map will have 3 skills for 3 floor so 5x3 = 15, plenty to get used to :).

Here is the progress in number:
- Single match core mechanism: 99% (just need some quick adjustment)
- Map Design: 100% (40% from last update)
- Chip system:
+ Core: 80% (need some more interesting mechanic
+ GUI: 0% (95% from last update, we decided to remake the GUI)
- Craft system:
+ Core: 100%
+ GUI: 90% (Will need better art)
- Multiplay: 50% (Barely playable, hard to maintenance with many update in Single play)
- Campaign: 20% (10% from last update, we have set up the foundation for Random events in campaign)
- Effects for single play: 90% (It may stay that way for a long time)
- Animations for single play: 90% (It may stay that way for a long time)

Total Progress: 65%

What's Next?

  • Short Tutorial Campaign
  • Chip system
  • Multiplay
  • Campaign
Post comment Comments
Gn0meSlice - - 568 comments

Very glad to see this one back on the rails, thanks for keeping at it! Has this build been uploaded to Desura? And do you have plans to release elsewhere following the problems they've been having recently?

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thuyquai Author
thuyquai - - 55 comments

Hi Gnome,
Nice to see you again :).
We have already been greenlit so we will release it on Steam. Desura has officially down, all their officers are lay off so we turn off the buy option there.

If you previously bought it from desura just send us your key via vutrongsang@gmail.com and we will send you a steam key when we release :)

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