Grimrush is an upcoming top down Action game set in an alternate setting where the player fights menacing boss monsters for leaderboard glory. The game's primary focus will be in providing challenging and engaging battles and allowing the player to create unique builds using an array of varied playable characters and abilities.
Hey there, this is a short post announcing that Grimrush is ready and will be releasing on 30th of november, that is thursday, next week as of this post.
Without futher ado, here's the link to the Steam page and the new trailer: Store.steampowered.com
"Grimrush is a top down action game in which you must face off a gauntlet of seven brutal boss fights. Utilize three characters and a large selection of active and passive abilities. Balance offense and defense to take down the bosses and maximize your score!"
We succeeded mostly in what we wanted to achieve with Grimrush, making a challenging boss fighting/score attack game that can be played through in one sitting. It was a great experience working on it, we've learned a great deal. I will write more in depth about the developement and some nice features in Grimrush next week with the release! See you then.
Thanks for reading.
Look at how our abilities and ability selection has evolved into a thing that makes sense. Also a gameplay video of a full boss battle!
Kickass new logo, creation process behind new logo. Details on a small camera angle tweak and a fix to a problem it created.
A tasting of some abilities our final character has, skill icons and a speedpaint video!
NOTE: This is an OLD build and not representative of the final product! We might be posting an updated demo closer to release. You can get a basic gist...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This comment is currently awaiting admin approval, join now to view.
tested it today at rekryrock nice work :P