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This is a game with heavy procedural generation. The world is created at the beginning and each terrain takes certain details from this original map. Cities are placed around the world and roads are spread between them. The finished game will be heavy on Crafting, leveling, and exploring. Randomly generated quests will also be a big feature. But the main quest will be that in each world that you visit there will be a randomly generated story arc. The whole point of this game is to try and capture the splendour of the 16bit era. but in full 3D. That is why I am using sprites and 32x32 pixel textures. To try and capture a snes/psx feel. Its my dream game I guess inspired by games of old like Secret of Mana, FF4 and FF6 but also newer games like Minecraft, Terraria and Cubeworld.

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MagosDomina
MagosDomina

Remember seeing this awhile ago on the Blitz forums before they went down. Glad to see its still being developed.

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Erathor_Noname
Erathor_Noname

I really like the art style.... it shows how not everything has to be ultra realistic. It just has not to fail on a certain level it wants to accomplish. Very nice :)

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xAnnihil4ti0nx
xAnnihil4ti0nx

What a neat idea. I love the look!

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Grimoire of Worlds
Platforms
Windows
Creator
grindalf
Engine
Blitz MAX
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @grimoireofworld

Sirius is looking good T.co

Dec 13 2018

Got the quest system working much better now. It also shows the quest issuers location on map and the sprite to mak… T.co

Dec 8 2018

I've added the ability to choose between a Fighter and Mage class character when starting a new game. This does not… T.co

Dec 3 2018

Finished a lot of work on world generation. Now those annoying things like Cities generating half inside of another… T.co

Nov 18 2018

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