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This is a game with heavy procedural generation. The world is created at the beginning and each terrain takes certain details from this original map. Cities are placed around the world and roads are spread between them. The finished game will be heavy on Crafting, leveling, and exploring. Randomly generated quests will also be a big feature. But the main quest will be that in each world that you visit there will be a randomly generated story arc. The whole point of this game is to try and capture the splendour of the 16bit era. but in full 3D. That is why I am using sprites and 32x32 pixel textures. To try and capture a snes/psx feel. Its my dream game I guess inspired by games of old like Secret of Mana, FF4 and FF6 but also newer games like Minecraft, Terraria and Cubeworld.

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MagosDomina
MagosDomina

Remember seeing this awhile ago on the Blitz forums before they went down. Glad to see its still being developed.

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Erathor_Noname
Erathor_Noname

I really like the art style.... it shows how not everything has to be ultra realistic. It just has not to fail on a certain level it wants to accomplish. Very nice :)

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xAnnihil4ti0nx
xAnnihil4ti0nx

What a neat idea. I love the look!

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Grimoire of Worlds
Platforms
Windows
Creator
grindalf
Engine
Blitz MAX
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Style
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Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @grimoireofworld

Thanks to @dfs_tiger for creating the BunBuns #gamedev #indiedev #rpg #indiegame T.co

Jul 10 2019

Im currently rewriting the way enemies work. Enemies are generated at world creation. A type is chosen(in this case… T.co

Jul 4 2019

Worlds can now generate with random sky colours, random water colours and a choice of 5 different grass colours.… T.co

May 27 2019

The new system for navigating worlds after passing through a portal. #gamedev #indiedev #indiegame #RPG T.co

Mar 11 2019

check out ERAFLUX its looking awesome T.co

Feb 19 2019

I've restarted work on the Hollow again #gamedev #indiedev #indiegames #RPG T.co

Feb 12 2019

Sirius is looking good T.co

Dec 13 2018

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